Medium Humanoid (Nord), Chaotic Neutral

Armor Class 16 (leather, amulet of articulation)
Hit Points 130 (20d8 + 40)
Speed 35 ft.

15 (+2) 18 (+4) 15 (+2) 10 (+0) 14 (+2) 16 (+3)

Saving Throws Strength +5, Agility +7
Skills Athletics +5, Perception +5, Persuasion +7, Stealth +7
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Senses passive Perception 15
Languages Nordic, Tamrielic

Challenge 6 (2,300 XP)Proficiency Bonus +3
Special Equipment. Brynjolf wears an amulet of articulation (accounted for in his statistics).

Evasion. If Brynjolf is subjected to an effect that allows him to make an Agility saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Heroic Resistance (1/Day). If Brynjolf fails a saving throw, he can choose to succeed instead.

Sneak Attack (1/Turn). Brynjolf deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't incapacitated and Brynjolf doesn't have disadvantage on the attack roll.
Multiattack. Brynjolf makes three attack with his shortsword, or two attacks with his shortbow.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Bonus Actions
Fast Hands. Brynjolf makes an Agility (Sleight of Hand) check, uses his thieves' tools to disarm a trap or open a lock, or takes the Use an Object action.
Watchful Eye. Brynjolf can make an Intelligence (Investigation) or Willpower (Perception) check on each of his turns. Additionally, he can make a Willpower (Insight) check against a creature he can see contested by the target’s Personality (Deception) check. On a success, Brynjolf can use his Sneak Attack against that target, even if he doesn’t have advantage on the attack roll, but not if he has disadvantage on it. This benefits lasts for 1 minute or until he successfully uses this feature against a different target.
Uncanny Dodge. When an attacker that Brynjolf can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.
Legendary Actions
Brynjolf can take 1 heroic action, choosing from the options below. Only one heroic action can be used at a time and only at the end of another creature’s turn. Brynjolf regains spent heroic actions at the start of his turn.

Attack. Brynjolf makes one weapon attack

Slippery Escape. Brynjolf takes the Disengage action and can move up to his speed. As part of this action, he tosses an object, such as sand or a bottle, at a creature within 5 feet of him. The target must succeed on a DC 13 Agility saving throw or the creature has disadvantage on the next attack roll or Agility saving throw it makes before the end its next turn

Found In: Terrors of Tamriel


"Wealth is my business. Help me out and I can add to yours. Would you like a taste? There's plenty of gold out there for the taking... if you're up to the challenge."
– Brynjolf

Always watching over the markets in Riften, Brynjolf keeps an eye out for prospective new members of the Thieves Guild. The tall Nord with auburn hair and bright eyes sees everything that happens in his city and is prepared to do what it takes to keep his guild profitable and safe.

Watchful Eyes. Dressed in fine clothing, Brynjolf confidently takes on the role of a prestigious vendor. He spends most of his time in the Riften market, selling uncommon wares while listening and watching to everything that’s going on. He has an ear for people light on coin, and an eye for noticing people carrying what doesn’t belong to them. He has a knack for quickly sizing people up. By watching how they walk or what they’re wearing, he can easily see who might be out of place.

He uses this uncanny perception to recruit for the Thieves Guild. Checking out those who seem to have a predilection for crime and then testing their willingness by proposing small jobs. Perhaps pickpocketing the locals, planting evidence on the innocent, or both.

Protection of the Black-Briars. Brynjolf’s brazenness with recruitment is thanks to the protection of Maven Black-Briar, the de-facto leader of the south-eastern city. While the Jarl of Riften might claim the proper title of control, Maven’s familial ties and tight connections with both the Thieves Guild and the Dark Brotherhood provides her with enough leverage and influence to have the loyalty of most of city.

Brynjolf benefits from this relationship by always having work, and by having one of the most prominent families keeping him out of prison, at least from any extended stays.

The Ragged Flagon. Deep within the ratway, a system of sometimes dangerous underground tunnels, is the headquarters of the Thieves Guild: the Ragged Flagon. The old cistern is Brynjolf’s favorite place to spend his time, when he’s not keeping an eye on the streets or eavesdropping on conversations in the Bee and Barb.