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Frost Atronach
Large elemental (daedra), unaligned

Armor Class 16 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 30 ft.

STR AGI END INT WIL PER
17 (+3) 9 (-1) 14 (+2) 8 (-1) 15 (+2) 7 (-2)

Saving Throws {{{saves}}}
Skills {{{skills}}}
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 12
Languages Daedric

Challenge 5 (1,800 XP)Proficiency Bonus +2
Chilling Aura. The atronach surrounds itself in a 10-foot aura of frost. A creature that starts its turn within the aura, or who enters it for the first time on their turn, takes 2 (1d4) cold damage and must make a DC 13 Endurance saving throw. On a failed save, the creature’s speed is reduced by 10 feet. Water within the aura freezes within 1 minute.
Death Burst. When the atronach is reduced to 0 hit points, it explodes in a burst of jagged ice. Each creature within 5 feet of the frost atronach must make a DC 12 Agility saving throw. On a failed save, a creature takes 4 (1d8) slashing damage, and half as much on a successful one.
Actions
Multiattack. The atronach makes two attacks: one with its bash and one with its ice spear.

Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.

Ice Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Sweeping Blow. The atronach swings around with its massive arm. All creatures within 10 feet of the atronach must make a DC 14 Strength saving throw. On a failed save, a creature takes 16 (3d8 + 3) bludgeoning damage and is knocked back 10 feet and falls prone. A creature takes half as much damage on a successful save and is not knocked back, nor does it fall prone.

Impaling Icicle (Recharge 6). The atronach summons a 10-foot tall, 5-foot radius icicle from the ground in a location it can see within 30 feet of it. Any creature within the icicle must make a DC 13 Agility saving throw. On a failed save, a creature takes 14 (4d6) cold damage and 7 (2d6) piercing damage, or half as much on a failed one.



Found In: Enemies of Elsweyr



Revisions

  • 2022-02-09: Added "10-foot tall" and changed DC to 13 on Impaling Icicle. Fixed typos.