Template:Creature

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Alit
Medium Beast

Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft.

STR AGI END INT WIL PER
15 (+2) 12 (+1) 13 (+1) 5 (–3) 8 (–1) 4 (–3)

Skills Athletics +4
Senses passive Perception 9
Languages
Challenge 1 (200 XP)        Proficiency Bonus +2

Standing Leap. The alit’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Multiattack. The alit makes two attacks: one with its bite and one with its kick.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until the grapple ends, the target is restrained and the alit can’t bite another target.

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target loses 2 (1d4) hit points from bleeding at the start of each of its turns until it receives magical healing or uses an action to succeed on a DC 10 medicine check. Additionally, the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Found In: Enemies of Elsweyr