TGoI: Tharn’s Grimoire of Incantations

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Abnar Tharn fights against a legendary dragon

About this Book

The prestigious House Tharn has been a powerful influence in Imperial circles since the early years of the First Era. Established in the foothills of the Nibenay Basin’s city of Cheydinhal, the Tharn’s have made themselves inseparable in politics of Cyrodiil and beyond. Aside from their astute sense of diplomacy, is their uncommonly strong lineage of magical prowess. Counted as some of the strongest mages in known history of man, many of House Tharn have kept their family’s spells secret. That is until now. Within the pages of this book, you will gain unfettered access to the spells that helped shape the future of the Empires of Man.

The Intent behind this book was to capture the spirit of the Elder Scrolls’ spells. While not each spell can realistically mirror its in game counterpart, we sought to bring new life into some of the more generic spells. Spells such as burning spear and flame tempest lacked unique characteristics compared to other fire damage dealing destruction spells. Some spells, such as Hroldar’s death blast more easily translated into 5e mechanics, and offered an interesting tactical option to be used for not only the middle of combat, but as a possible means of setting a trap against enemies before a fight.

And some spells we just couldn’t pass up, such as Jaganvir's gremlin transformation. An iconic spell that once caused the legendary hero Cyrus to become a gremlin for a time.

In addition to new spells, a few optional rules are also presented. These options allow for non-caster classes to gain some level of magic much like how all characters in TES games can use spells. Also within that same vein of TES specific rules, we’re also introducing the ability for all spellcasters to choose any spell from any spell list when they gain a new spell. While this may offer some unbalancing to the game, this is ultimately a ‘rule of cool’ decision a GM can make if they deem it so at their table.

Contents

Spells
Name Level School Casting
Time
Ritual Concentration Class
Annulment 6th Alteration 1 action No No Mage, Sorcerer
Arrow Spray 2nd Conjuration 1 action No No Nightblade
Ash Shell 3rd Alteration 1 action No Yes Mage, Necromancer, Sorcerer, Spellsword, Warden
Auramancy 5th Mysticism 1 minute Yes No Bard, Mage, Sorcerer
Balyna’s Efficacious Balm 9th Restoration 1 minute No No Bard, Priest, Warden
Beggar's Nose Mysticism 1 action Yes Yes Mage, Nightblade, Sorcerer
Bitter Harvest 3rd Necromancy 1 action No No Necromancer
Blade Cloak 2nd Conjuration 1 bonus action No No Nightblade
Blazing Spear 5th Destruction 1 action No No Crusader, Spellsword
Blessing of the Grove 6th Restoration 1 minute Yes No Warden
Blizzard 8th Destruction 1 action No Yes Sorcerer, Warden
Blood Altar 2nd Necromancy 1 minute Yes No Necromancer
Blood Pact 2nd Necromancy 1 minute Yes No Necromancer
Body to Mind 5th Mysticism 1 action No No Necromancer, Sorcerer, Spellsword
Bone Shield 2nd Necromancy 1 bonus action No Yes Necromancer
Brevusa’s Averted Eyes 1st Illusion 1 bonus action No No Nightblade
Call to Arms 3rd Illusion 1 action No Yes Bard, Spellsword
Cauterize 0 (cantrip) Restoration 1 action No No Priest
Channel Storm 6th Conjuration 1 action No Yes Sorcerer
Circle of Protection 3rd Restoration 1 action No Yes Crusader, Priest
Corpse Consumption 1st Necromancy 1 action No No Necromancer
Cruel Noise 3rd Illusion 1 action No Yes Bard, Necromancer, Nightblade
Damage Luck 3rd Destruction 1 action No Yes Bard, Nightblade, Sorcerer
Dead Thrall 6th Necromancy 1 minute No No Necromancer
Dead to Dust 4th Restoration 1 action No Yes Crusader, Priest
Death Bolt 0 (cantrip) Necromancy 1 action No No Necromancer
Death Knell 1st Necromancy 1 bonus action No No Necromancer
Death's Gaze 3rd Necromancy 1 action No Yes Necromancer
Death Stroke 5th Destruction 1 action No Yes Nightblade
Delayed Lightning Bolt 7th Destruction 1 action No Yes Mage, Sorcerer
Demoralize 2nd Illusion 1 action No Yes Bard, Necromancer, Nightblade, Priest
Destructive Touch 3rd Destruction 1 action No Yes Mage, Sorcerer, Warden
Detect Animals 1st Mysticism 1 action Yes No Warden
Disarm Trap 2nd Alteration 1 action Yes No Bard, Mage, Nightblade, Sorcerer
Doom Hammer 3rd Conjuration 1 bonus action No Yes Crusader, Sorcerer, Spellsword
Dragon Combat 0 (cantrip) Alteration 1 action No No Mage, Sorcerer, Spellsword
Drain Essence 1st Destruction 1 reaction No No Nightblade
Draw Essence 5th Alteration 1 reaction No No Sorcerer, Spellsword
Echo Weapon 3rd Conjuration 1 bonus action No Yes Necromancer, Nightblade, Spellsword
Electrical Discharge 1st Destruction 1 reaction No No Mage, Sorcerer, Spellsword
Electrocution 6th Destruction 1 action No Yes Mage, Sorcerer
Empower Undead 2nd Necromancy 1 bonus action No No Necromancer
Endless Hail 4th Conjuration 1 bonus action No Yes Nightblade
Enduring Undeath 4th Necromancy 1 action No No Necromancer
Enemies Explode 4th Destruction 1 action No Yes Mage, Necromancer, Sorcerer
Energy Leech 0 (cantrip) Destruction 1 action No No Nightblade
Eye of Talos 1st Destruction 1 bonus action No Yes Crusader, Priest, Spellsword
Falcon's Swiftness 2nd Alteration 1 bonus action No Yes Warden
Feeble Blade 0 (cantrip) Destruction 1 action No No Nightblade, Spellsword
Feet of Notorgo 3rd Restoration 1 action No Yes Bard, Mage, Nightblade, Sorcerer, Warden
Fenrik's Door Jam 1st Mysticism 1 action No No Bard, Mage, Nightblade, Sorcerer
Firebloom 4th Destruction 1 action No Yes Mage, Sorcerer, Spellsword, Warden
Five Fingers of Pain 5th Destruction 1 action No Yes Mage, Necromancer, Nightblade, Sorcerer
Flame Tempest 2nd Destruction 1 bonus action No Yes Mage, Sorcerer, Spellsword, Warden
Flay Spirit 5th Destruction 1 action No Yes Mage, Necromancer, Nightblade, Sorcerer
Fleabite 2nd Destruction 1 action No No Necromancer, Warden
Fyr's Create Clone 8th Conjuration 1 hour No No Mage, Necromancer, Sorcerer
God's Fire 6th Destruction 1 action No Yes Priest
Gothren's Gout 1st Destruction 1 action No No Mage, Sorcerer, Spellsword
Harthoon's Heavy Eyes 4th Illusion 1 action No Yes Bard, Mage, Nightblade, Priest, Sorcerer
Heal Other 3rd Restoration 1 action No Yes Bard, Priest
Hroldar's Death Blast 1st Destruction 1 action No Yes Necromancer, Nightblade, Sorcerer
Inferno Smite 2nd Destruction 1 bonus action No Yes Crusader, Priest, Spellsword
Iron Flesh 5th Alteration 1 action No Yes Mage, Priest, Sorcerer, Spellsword, Sorcerer
Jaganvir's Gremlin Transformation 8th Alteration 1 action No No Bard, Mage, Sorcerer
Jinx 1st Destruction 1 bonus action No Yes Bard, Necromancer
J’zargo’s Flame Cloak 5th Destruction 1 bonus action No No Mage, Sorcerer
Malkur’s Daedric Transformation 2nd Alteration 1 action No Yes Mage
Mass Paralysis 7th Alteration 1 action No Yes Bard, Mage, Necromancer, Nightblade, Priest, Sorcerer
Mote of Cleansing Fire 2nd Destruction 1 action No No Crusader, Priest
Murderous Strike 1st Conjuration 1 action No Yes Nightblade, Sorcerer, Warden
Mute 8th Illusion 1 action No No Bard, Necromancer, Nightblade
Necrotic Orb 3rd Necromancy 1 action No Yes Mage, Necromancer, Sorcerer
Negate Magic 5th Mysticism 1 action No No Mage, Sorcerer
Obsidian Shield 3rd Alteration 1 reaction No No Spellsword
Ondusi’s Open Door 4th Alteration 1 action No No Bard, Mage, Nightblade, Sorcerer
Oppressing Grasp 4th Alteration 1 action No Yes Bard, Mage, Sorcerer
Poisonbloom 4th Destruction 1 action No Yes Mage, Necromancer, Sorcerer, Warden
Psychic Motion 0 (cantrip) Mysticism 1 action No No Mage, Sorcerer
Remote Manipulation 2nd Mysticism 1 action No Yes Mage, Sorcerer
Resist Elements 1st Alteration 1 reaction No No Mage, Priest, Sorcerer, Spellsword, Warden
Reusable Parts 2nd Necromancy 1 action No No Necromancer
Risen Flesh 1st Necromancy 1 action No Yes Necromancer
Scorch 3rd Conjuration 1 action No No Warden
Searing Grasp 0 (cantrip) Destruction 1 action No No Priest
Seed of Healing 4th Restoration 1 action No Yes Warden
Shadow Barrier 3rd Mysticism 1 bonus action No Yes Nightblade
Shadowmark 0 (cantrip) Illusion 1 action No No Mage, Nightblade
Shadow Shape 0 (cantrip) Illusion 1 action No No Nightblade
Shalidor‘s Library of the Mind 7th Mysticism 1 minute No No Mage
Shrouded Blades 0 (cantrip) Conjuration 1 action No No Nightblade
Siphoning Strike 0 (cantrip) Destruction 1 minute No No Nightblade
Smite the Ungodly 4th Destruction 1 bonus action No Yes Crusader, Priest
Solar Storm 9th Conjuration 1 action No Yes Mage, Sorcerer, Warden
Soul Gem Trap 3rd Mysticism 1 hour Yes No Mage, Necormancer, Sorcerer
Spectral Form 5th Illusion 1 action No Yes Necromancer, Nightblade
Spirit Knife 0 (cantrip) Conjuration 1 action No No Mage, Necromancer, Nightblade, Sorcerer, Spellsword
Stark Reality 6th Alteration 1 action No No Bard
Summon Ghost 2nd Conjuration 1 action No Yes Mage, Necromancer, Nightblade, Sorcerer
Suppression 2nd Illusion 1 action Yes No Bard
Swarm 2nd Conjuration 1 action No No Warden
Thunder Hammer 0 (cantrip) Destruction 1 action No No Spellsword, Priest
Toxic Cloud 6th Destruction 1 action No Yes Mage, Necromancer, Sorcerer, Warden
Transmogrify 4th Mysticism 1 action No Yes Mage, Sorcerer, Warden
Turn of the Wheel 1st Restoration 1 action No No Bard, Priest
Venom Arrow 1st Conjuration 1 bonus action No Yes Nightblade, Spellsword, Warden
Venomous Smite 1st Alteration 1 bonus action No Yes Crusader, Nightblade, Spellsword
Vision of the Tenth Eye 8th Illusion 1 action No Yes Bard, Mage, Necromancer, Sorcerer
Void Gazer 4th Illusion 1 action No No Bard, Mage, Necromancer, Nightblade, Sorcerer
Wall of Storms 5th Destruction 1 action No Yes Mage, Sorcerer, Warden
Waterspout 1st Conjuration 1 action No No Warden
Whirlwind Cloak 3rd Destruction 1 action No No Mage, Sorcerer, Spellsword, Warden
Wild Clumsiness 4th Destruction 1 action No Yes Bard, Mage, Necromancer, Nightblade, Sorcerer, Spellsword
World in Ruin 1st Destruction 1 action No Yes Spellsword
Wrath of the Living Gods 9th Destruction 1 action No Yes Priest
Wyvern's Sting 3rd Destruction 1 action No No Nightblade, Warden

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