Redguard

From UESTRPG Wiki
A Redguard sailor enjoys her travels

The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Custom and dress differ by district; the Redguards of Elinhir are Colovian in fashion and taste, while some in Rihad go naked in the streets. In demeanor, they are haughty and easily provoked, and, obsessed with personal honor.

There is no standing army in Hammerfell, only paid militias of the oft-contested border-states and along its coastline. Ancient tradition has predisposed the Redguards to knightly order, though, customarily in the service of royal families. Initiates of these orders must prove themselves in dangerous, even deadly, tests of skill.

Lost Continent

More than three thousand years ago, the continent of Yokuda suffered a cataclysm that sunk most of it into the sea, driving its people towards Tamriel. A large group of the Yokudans, called the Ra Gada, forged forward in a bloody wave, quickly slaughtering the beastfolk and Nedic villagers, paving safe travel for the Yokudans that stayed behind. The fierce Ra Gada became, phonetically, the Redguards, a name that has since spread to designate the Tamrielic-Yokudan race in general.

They ultimately displaced the Nedic peoples, as their agriculture and society quickly adapted to Hammerfell's harsh environment. They took much from Nedic customs, religion, and language for themselves and their contact with the surrounding Bretons and Colovians hastened their assimilationinto Tamrielic culture.

Redguard Names

Redguards have only their given name. Through marriage, they sometimes will take the family name.

Male Names

Amir, Azzada, Baurus, Cyrus, Daron, Ennis, Falion, Garry, Hillod, Ian, Jawana, Kayd, Lesley, Nazir, Neville, Pyke, Roderick, Shamar, Talib, Wayn

Female Names

Anora, Braith, Caminda, Dahlia, Eriana, Gwen, Hussonia, Iman, Jamie, Kerah, Kiara, Lette, Minerva, Niyya, Oleta, Rona, Shelley, Tavia, Umana, Zaria

Common Traits

Every character will have traits to choose that are not dependent on their Heritage, relying more on the background or story of the character prior to becoming an adventurer. These are often influenced by their Heritage or their class, but is entirely up to the player.

Attribute Score Increases. When determining your attribute scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

A classic depiction of a Redguard would suggest that your Your Agility, Endurance, and Strength scores increase by 1.

Alignment. Each ancestry has stereotypes about what they believe, but these are broad strokes that might only apply to a group, rather than to an individual. Each player character’s alignment is entirely under the purview of the player.

Redguards often follow the good alignments. Many of the people of Hammerfell strictly follow their laws, while nearly an equal amount disregard them entirely.

Languages. Your character can speak, read, and write Tamrielic (sometimes referred to as Cyrodiilic or Common) and one other language that you and your GM agree is appropriate for the character.

Redguard Ancestral Traits

As a Redguard, you share characteristics in common with other Redguards. You have the following ancestral traits.

Age. Redguards age as the rest of the the human races, rarely living over a century

Size. Redguards are strong and tall, often over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Adrenaline Rush. You have a bonus to your initiative rolls equal to your Endurance modifier. At the start of your first turn on each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. On this turn, you can add a d4 to one attack roll you make. If the attack hits, it deals an extra 1d4 damage of the same type.

Ra’Gada Spirit. When you fail a saving throw against a spell or magical effect, you can use your reaction to reroll the saving throw, possibly turning the failure into a success. Once you use this trait, you must finish a long rest before you can do so again.

Yokudan Lineage. Thanks to your Yokudan heritage, you have advantage on saving throws against being diseased.

Redguard Cultural Traits

Redguard culture is disciplined and resourceful. You have the following cultural traits.

Redguard Combat Training. You are proficient with Blade weapons.

Skill Proficiency. You gain proficiency in the Athletics skill.

Subculture. Two Redguard subcultures divide their people: the Crowns and the Forebears.

Crowns

Descendants of the Na-Totambu, the Crowns revere tradition and shun outsiders. They typically come from the harsh interior of Hammerfell and take pride in their traditions and religion.

Na-Totambu Discipline. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Forebears

The warriors of the Ra’Gada that first came to Tamriel from Yokuda eventually became known as the Forebears. Most Forebear settlements exist on the edges of Hammerfell, and they are a progressive and cosmopolitan people.

Nomadic Intuition. You gain proficiency in vehicles (either land or water, your choice). Additionally, you gain proficiency with one of the following skills of your choice: Medicine, Nature, Perception, or Survival.