Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.
With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level. For example, if you have three levels in mage and two in warrior, you're a 5th-level character.
As you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start progressing in a third or fourth class. Compared to a single-class character of the same level, you'll sacrifice some focus in exchange for versatility.
Carlos is playing a 4th-level mage. When his character
earns enough experience points to reach 5th level, Carlos
decides that his character will multiclass instead of
continuing to progress as a mage. Carlos' mage has been
spending a lot of time with Luanne’s rogue, and has even
been doing some jobs on the side for the local thieves’
guild as a transmuter. Carlos decides that his character
will multiclass into the rogue class, and thus his character
becomes a 4th-level mage and 1st-level rogue (written as
mage 4/rogue 1).
To qualify for a new class, you must meet the attribute score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the warden class must have both Strength and Willpower scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average attribute scores.
|Class||Attribute Score Minimum|
|Crusader||Strength 13 and Personality 13|
|Monk||Agility 13 and Willpower 13|
|Nightblade||Agility 13 and Personality 13|
|Ranger||Strength 13 or Agility 13|
|Spellsword||Strength 13 and Intelligence 13|
|Warrior||Strength 13 or Agility 13|
The experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class. So, if you are a crusader 6/warrior 1, you must gain enough XP to reach 8th level before you can take your second level as a warrior or your seventh level as a crusader.
You gain the hit points from your new class as
described for levels after 1st. You gain the 1st-level hit
points for a class only when you are a 1st-level
You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. For example, both the warrior and the crusader have a d10, so if you are a crusader 5/warrior 5, you have ten d10 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a crusader 5/bard 5, for example, you have five d10 Hit Dice and five d8 Hit Dice.
Your proficiency bonus is always based on your total character level, as shown in the Character Advancement table in chapter 1, not your level in a particular class.
When you gain a level in a class other than your initial class, you gain only some of that class’s starting proficiencies, as shown in the Multiclass Proficiencies table.
|Barbarian||Shields, all weapons|
|Bard||Light armor, one skill of your choice, one musical instrument of your choice|
|Crusader||Light armor, medium armor, shields, blunt weapons, marksman, short blade|
|Necromancer||light armor, polearms, short swords, quarterstaffs|
|Nightblade||Light armor, short blade, one skill from the class's skill list, one tool from the class's tool list|
|Priest||Light armor, medium armor, shields|
|Ranger||Light armor, medium armor, all weapons, one skill from the class's skill list|
|Rogue||Light armor, one skill from the class's skill list, one tool from the class's tool list|
|Spellsword||Light armor, short blade, long blade, one skill from the class's skill list|
|Thief||Light armor, one skill from the class's skill list, thieves' tools|
|Warden||Light armor, medium armor, shields|
|Warrior||Light armor, medium armor, shields, all weapons|
When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few feature have additional rules when you're multiclassing: Extra Attack, Unarmed Defense, and Spellcasting.
If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it says you do (as the warrior’s version of Extra Attack does).
If you already have the Unarmored Defense feature, you can’t gain it again from another class.
Your capacity for spellcasting depends partly on your
combined levels in all your spellcasting classes and
partly on your individual levels in those classes. Once
you have the Spellcasting feature from more than one
class, use the rules below. If you multiclass but have
the Spellcasting feature from only one class, you
follow the rules as described in that class.
Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class. If you are a spellsword 4/mage 3, for example, you know three cantrips and five 1st-level spellsword spells based on your levels in the spellsword class. As 3rd-level mage, you know three mage cantrips, and your spellbook contains ten mage spells, two of which (the two you gained when you reached 3rd-level as a mage) can be 2nd-level spells. If your Intelligence is 16, you can prepare six mage spells from your spellbook.
Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.
Magicka. You determine your available magicka by adding together all your levels in the bard, mage, necromancer, sorcerer, and warden classes, and half your levels (rounded down) in the crusader and spellsword classes. Use this total to determine your magicka by consulting the Multiclass Spellcaster table.
Night Magic. If you have both the Spellcasting class feature and the Night Magic class feature from the nightblade class, you can use the unique spells you gain from the Night Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use magicka you gain from the Spellcasting class feature to cast nightblade spells you know.
Magicka Points Per Level
|Character Level||Magicka Points||Spell Level|