Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet. Choose your languages from the Standard Languages table, or choose one that is common in your campaign. With your GM’s permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves’ cant.

Standard Languages

Language Typical Speakers Script
Altmeris Altmer (High Elves) Aldmeri
Bosmeris Bosmer (Wood Elves) Aldmeri
Dunmeris Dunmer (Dark Elves) Daedric
Jel Argonians Jel
Nordic Nords Draconic
Orcish Orsimer (Orcs) Orcish
Ta'agra Khajiit Ta'agra
Tamrielic / Cyrodiilic Man and Mer (Imperials & Bretons) Tamrielic
Yoku Redguards Yoku

Exotic Languages

Language Typical Speakers Script
Akaviri Akaviri Akaviri
Ald Chimeris Chimer Aldmeri
Aldmeris Aldmer (Ancient Elves) Aldmeri
Ayleidoon Ayleid (Wild Elves) Aldmeri
Daedric Daedra Daedric
Dovahzul Dragons Draconic
Dwemeris Dwemer (Dwarves or Deep Elves) Aldmeri
Ehlnofex Et'Ada Aldmeri
Falmeris Falmer (formerly Snow Elves) Aldmeri
Hist Hist None
Nedic Nedes Nedic
Pyandonean Maormer (Sea Elves) Aldmeri
Sload Sloads Sload
Reach-tongue Reachfolk None+
Tsaesci Tsaesci Akaviri

+ Reachfolk utilize a system of glyphs and Daedric runes but do not have a formal written language in contemporary times. However, there is a now dead-script language of Reach-tongue.