LGtC:Xivilai

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Xivilai
Large Fiend (Daedra), Typically Neutral or Chaotic Evil

Armor Class 18 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 35 ft.

STR AGI END INT WIL PER
21 (+5) 16 (+3) 19 (+4) 14 (+2) 14 (+2) 19 (+4)

Saving Throws Agi +7, End +8, Wil +6, Per +8
Skills Athletics +9
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities {{{immunities}}}
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 12
Languages Daedric and any one other language

Challenge 12 (8,400 XP)Proficiency Bonus +4
Daedric Duo. If a xivilai is within 30 feet of another xivilai that is friendly to it, both xivilai cannot damage the other with attacks, are unaffected by each others' spells, and if one regains the use of a spell through its Stunted Regeneration feature, the other does as well. This trait does not function if there are more than two xivilai within 30 feet of each other at a time.


Reckless. At the start of its turn, the xivilai can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Stunted Regeneration. When the xivilai fails on a saving throw against a spell by 5 or more or is critically hit by a spell attack roll, it regains the use of one of its spells listed in its spellcasting trait.
Actions
Multiattack. The xivilai makes three attacks: one with its Greataxe and two with its Shocking Punch. Alternatively, the xivilai makes three Heat Blast attacks.


Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) magical slashing damage, plus 13 (3d8) cold damage.

Shocking Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage, plus 13 (3d8) lightning damage.

Heat Blast. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 14 (4d6) fire damage.

Spellcasting. The xivilai casts one of the following spells, requiring no spell components and using Personality as the spellcasting attribute (spell save DC 16):
1/Day each: chain lightning, dispel magic (cast at 5th level), fireball (cast at 6th level)

Summon Daedra (1/Day). A clannfear appears in an unoccupied space within 30 feet of the xivilai and remains until destroyed or until the summoner is killed. A daedra summoned in this way rolls initiative and acts on the next available turn, acting as an ally of the xivilai and obeying its commands.

Found In: Legionnaire's Guide to Cyrodiil



Xivilai

"I did note, however, that when Divayth Fyr sought a Daedra of a character like unto the Dremora, but of greater power, and greater inclination for independence and initiative, or solely as a master, he summoned Xivilai, who are like the Dremora in personality and temperament, except that they hate subordination, and are liable to disloyalty and betrayal when they feel they have not been treated with the proper deference and respect."
– Aranea Drethan, Varieties of Daedra

Tall, powerful, and cruel, the xivilai resemble tall and muscular dremora. Despite this resemblance, they have no inclination towards obedience to a caste system or higher ranking superiors. Most xivilai are keen to live free, rarely even being bound to a clan. Only especially powerful daedra can bring about their obedience. Even when they do serve another being, their loyalty can be fickle, and betrayal is bound to come if a xivilai feels disrespected.

Loyal to a Point. Xivilai are creatures of ambition and demand respect. Even the smallest slight in their eyes can push a xivilai into a heinous plot against those who have wronged them, or even their own superiors. Xivilai always serve their own goals, looking out for themselves first and foremost. It is far more common to find a xivilai as a rogue wanderer in Oblivion than to see one acting as a subordinate. The moment loyalty no longer serves the xivilai's best interests, they often leave whoever they are serving. Their individualism is strange among daedra, and there are many stories of xivilai with rather unique desires, like becoming a merchant.

Superficial Resemblance. Like dremora, xivilai take great pleasure in the torture and suffering of mortals. Outside of this shared hate of mortals and their appearance, dremora and xivilai could not be more different. Xivilai rarely ever wear armor, walking about in nothing but a loincloth most of the time. Xivilai are hardly ever seen as common soldiers or warrior-dukes, instead taking on special roles within daedric society. Many Xivilai seek roles as assassins, torturers, overseers, elite guards, and in rare cases, judges. If a xivilai posesses a higher rank, they may tattoo glowing designs on their chests as a sort of badge of office. Xivilai rarely get along with dremora, finding their smaller peers to be pretentious and haughty. Dremora, conversely, find the xivilai to be self-important and uncooperative.

Powerful Pairs. Despite their fierce inclination towards freedom and independence, xivilai often work together in pairs, some even being magically linked twins. Alone, these daedra wield powerful shock and fire magic along with their great strength, though they lack the ability to quickly regain magicka. In a pair, xivilai seem almost supernaturally more powerful. Whether this is a magical effect or simply the power of teamwork is a matter of debate. Despite the deep bond xivilai can share with others of their kind, they have a strange hostility towards their own reflections, and have been even known to destroy mirrors in fits of rage.