Medium Undead, Chaotic Evil

Armor Class 13 (natural armor)
Hit Points 58 (13d8)
Speed 0 ft., fly 40 ft. (hover)

1 (-5) 14 (+2) 10 (+0) 12 (+1) 16 (+3) 17 (+3)

Saving Throws Wil +5, Per +5
Skills {{{skills}}}
Damage Vulnerabilities fire
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 13
Languages understands the languages it knew in life but can't speak.

Challenge 3 (700 XP)Proficiency Bonus +2
Detect Life. The wispmother can magically sense the presence of creatures up to 1 mile away that aren't undead or constructs. She knows the general direction they're in but not their exact locations.

Incorporeal Movement. The wispmother can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside and object.

Shade Clones. The wispmother is surrounded by illusory clones that makes it appear as if there are many of her, causing attack rolls against her to have disadvantage. If she is hit by an attack, this trait is disrupted until the end of her next turn. This trait is also disrupted while the wispmother is incapacitated or if her flying speed is 0.
Multiattack. The wispmother makes two attacks, or uses Summon Wisps and makes one attack.

Frost Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) cold damage.

Ice Spike. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 3 (1d6) piercing damage plus 6 (2d6) cold damage.

Summon Wisps (Recharge 5-6). The wispmother magically summons up to three wisps, which appear in unoccupied spaces within 30 feet of her. They act as allies of the wispmother and share her initiative count, but take their turns after hers. The wispmother can only have five wisps summoned in this way at a time. Any wisps summoned in this way disappear if the wispmother dies.

Found In: Legionnaire's Guide to Cyrodiil


Among the folk tales from the northern reaches of Skyrim, few subjects are as popular as the Wispmother. Stories are told of the ghostly women who lure unsuspecting travelers to their doom, steal children, and take vengeance on those who have wronged them.

Unknown Origins. Some say they are ghosts, waiting to be laid to rest. Others, that they are the remains of the Snow Elves who once rules Skyrim. Through study of Ayleid culture, it has been posited that wispmothers are a necrologic state, a type of lichdom forgotten from the First Era.

Mother of Wisps. These ghostlike, feminine creatures are known to be summoners of wisps. These minor, spiritual entities seem to guard and protect a wispmother without fault. Well defended by her ghostly host of wisps, a wispmother is a terrifying fight that is often best to be avoided at all costs.

Undead Nature. A wispmother doesn't require air, food, drink, or sleep.

Variant: Elemental Wisps & Wispmothers
The Synod believes that Wispmothers are not actually undead at all, but are elemental manifestations arising out of Nirn itself. They contend that the wispmothers are essentially elemental personifications of snow or mist, innately wielding the power of the their element, instead of manipulating it through conventional sorcery. These Wisps and Wispmothers can have the elemental creature type, rather than undead.