LGtC:Timber Wolf

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Timber Wolf
Medium Beast, unaligned

Armor Class 13 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft.

STR AGI END INT WIL PER
14 (+2) 15 (+2) 12 (+1) 5 (-3) 12 (+1) 6 (-2)

Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 1/2 (100 XP)        Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Willpower (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Call the Pack (1/Day). The wolf lets out an echoing howl, calling 1d4 + 1 wolves to its aid. The called creatures arrive in 1d4 rounds, acting as allies of the wolf and obeying its growled commands. The wolves remain for 1 hour, until the timber wolf dies, or until the timber wolf dismisses them as a bonus action. If the timber wolf was summoned by magic or a creature has turned itself into a timber wolf, it cannot use this feature.

Found In: Legionnaire's Guide to Cyrodiil