LGtC:Spriggan

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Spriggan
Medium Fey, Neutral

Armor Class 16 (natural armor)
Hit Points 63 (14d8)
Speed 30 ft.

STR AGI END INT WIL PER
12 (+1) 12 (+1) 11 (+0) 18 (+4) 15 (+2) 14 (+2)

Saving Throws {{{saves}}}
Skills Perception +6, Nature +6, Stealth +5
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses darkvision 60 ft., passive Perception 16
Languages Faerie, Spriggan

Challenge 2 (450 XP)Proficiency Bonus +2
Regeneration. The spriggan regains 5 hit points at the start of her turn. If the spriggan takes fire damage, this trait doesn't function at the start of the spriggan's next turn. The spriggan dies only if she starts her turn with 0 hit points and doesn't regenerate.


False Appearance. If the spriggan is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the spriggan move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spriggan isn't part of a tree or root system.

Speak With Plants and Beasts. The spriggan can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on her turn, the spriggan can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger.
Actions
Multiattack. The spriggan makes two claw attacks.


Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Stinging Hands (Recharge 5–6). The spriggan sprays stinging bees in a 15-foot cone. Each creature in that area must make a DC 14 Endurance saving throw, taking 7 (2d6) piercing damage plus 7 (2d6) poison damage on a failed save, and half as much on a successful one.

Beast Charm. The spriggan targets one beast that she can see within 30 feet of her. If the target can see the spriggan, it must succeed on a DC 14 Willpower saving throw or be magically charmed. The charmed creature regards the spriggan as a trusted friend to be heeded and protected. Although the target isn't under the spriggan's control, it takes the spriggan's requests or actions in the most favorable way it can.
Each time the spriggan or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the spriggan dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the spriggan's Beast Charm for the next 24 hours.
The spriggan can have no more than three beasts charmed at a time.

Found In: Legionnaire's Guide to Cyrodiil



Spriggans

Spriggans, also known as nature's guardians, are a form of nature spirits found commonly in the forested regions of Tamriel. Most often reported to take the form of a female humanoid, albeit with tree-like features such as bark for skin, branch-like antlers or horns, and sharp wooden claws.

Friends of Nature. Spriggans share a special connection with plant and animal life, being able to hide inside or travel between nearby trees, as well as call upon the aid of animals when threatened, most commonly bees, deer, wolves or bears.

Victims of Darkness. In place of hearts, spriggans possess a magical heart shaped root known as a Taproot. These are often sought after by hags, witches and other dark arcane experts for use in their rituals. In some reported cases, spriggans have been twisted and corrupted by dark nature magic into hulking abominations known as lurchers, in such cases the only cure for the spriggan is to slay the lurcher and. release the tortured spirit trapped within.

Variant: Summon Bear
Rather than Beast Charm, some spriggans have the following feature:


Summon Bear (1/day). The spriggan magically calls a brown bear while outdoors. The called bear arrives in 1d4 rounds, acting as an ally of the spriggan and obeying her spoken commands. The bear remains for 1 hour or until the spriggan dismisses it as a bonus action.