Medium humanoid (any race), any alignment

Armor Class 17 (half-plate)
Hit Points 97 (13d8 + 39)
Speed 30 ft.

19 (+4) 15 (+2) 16 (+3) 18 (+4) 14 (+2) 10 (+0)

Saving Throws End +6, Wil +5
Skills Arcana +7, Athletics +7
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Senses passive Perception 12
Languages Tamrielic and one other language

Challenge 5 (1,800 XP)Proficiency Bonus +3
Eldritch Strike. Once per turn, when the spellsword hits a creature with a weapon attack, it can give that creature disadvantage on the next saving throw it makes against a spell or magical effect.

Weapon Bond. The spellsword cannot be disarmed while it is conscious.
Multiattack. The spellsword makes two attacks with its Longsword, or it makes one Fire Whip attack and makes one attack with its Longsword.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) fire damage, or 8 (1d10 + 4) slashing damage plus 3 (1d6) fire damage if used with two hands.

Fire Whip. Melee Spell Attack: +7 to hit, reach 30 ft., one target. Hit: 7 (2d6) fire damage, and the target is pulled 10 feet closer to the spellsword if it is Large or smaller.

Spellcasting. The spellsword casts one of the following spells, using Intelligence as the spellcasting attribute (spell save DC 15, +7 to hit with spell attacks). The spellsword is a 7th level spellcaster and has 27 magicka points:

At will: prestidigitation, spell ward
Apprentice (3 magicka): dark talons, dragon leap, engulfing breath, soul trap
Expert (5 magicka): absorb attribute, black hand, dispel magic
Bonus Actions
Firey Smite (3/Day). The spellsword imbues its Longsword with more power. The next time it hits a creature with its Longsword, the spellsword deals an additional 5 (2d4) fire damage.

Found In: Legionnaire's Guide to Cyrodiil

Variant: Other Elements
If you wish to portray a spellsword with an affinity for an element that is not fire, you can change the fire damage on the Firey Smite, Fire Whip, and Longsword to your choice of cold, lightning, or poison damage.