LGtC:Soul Trap

Soul Trap

1st-level mysticism

Casting Time: 1 bonus action
Range: 30 feet
Components: V, S, M (a soul gem large enough to fit the soul)
Duration: 1 minute

You choose a creature that you can see within range and mark it with dark energy, ensnaring the spiritual essence of their soul. If the creature dies while the spell is active, the creature's soul is captured and fills the smallest soul gem that it can fit in your possession, as shown on the Soul Gem table in the soul gem description, found in Chapter 4.

Classes: Mage, Necromancer, Nightblade, Priest, Sorcerer, Spellsword

Found In: Legionnaire's Guide to Cyrodiil