LGtC:Rogue

From UESTRPG Wiki
Rogue
Medium humanoid (any race), any non-lawful alignment

Armor Class 16 (studded leather armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.

STR AGI END INT WIL PER
11 (+0) 18 (+4) 13 (+1) 17 (+3) 14 (+2) 16 (+3)

Saving Throws Agi +7, Int +6, Wil +5
Skills Acrobatics +7, Deception +9, Persuasion +6, Sleight of Hand +10, Stealth +7
Senses passive Perception 12
Languages Tamrielic and one other language
Challenge 5 (1,800 XP)        Proficiency Bonus +3

Precise Attack (1/turn). Once per turn, the rogue can add 5 (1d10) to any attack or damage roll it makes with a weapon attack.

Quick Thinking. The rogue adds its Intelligence modifier (+3) to its initiative rolls.

Actions

Multiattack. The rogue makes two attacks with its Rapier and one with its Dagger, or it makes two attacks with its Dagger.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Bonus Actions
Aid. The rogue gives an ally within 30 ft. of it advantage on an attack roll.

Reactions

Parry. The rogue adds 3 to its AC against one melee attack that would hit it. To do so, the rogue must see the attacker and be wielding a melee weapon.

Found In: Legionnaire's Guide to Cyrodiil