LGtC:Ranger

From UESTRPG Wiki
Ranger
Medium humanoid (any race), any non-lawful alignment

Armor Class 15 (leather armor)
Hit Points 97 (13d8 + 39)
Speed 35 ft., climb 35 ft., swim 35 ft.

STR AGI END INT WIL PER
15 (+2) 19 (+4) 17 (+3) 14 (+2) 16 (+3) 10 (+0)

Saving Throws Agi +7, End +6
Skills Animal Handling +6, Nature +5, Perception +6, Stealth +7, Survival +6
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 16
Languages Tamrielic and two other languages

Challenge 5 (1,800 XP)Proficiency Bonus +3
Favored Enemies. The ranger has the following benefits related to Beasts and Humanoids:
• The ranger deals an additional 4 (1d8) damage to these creatures
• The ranger has advantage on Willpower and Intelligence checks to locate and recall information about these creatures.
• The ranger has advantage on saving throws against spells and abilities used by these creatures.


Natural Stealth. When the ranger takes the Hide action, it can do so even if it is only lightly obscured by foliage, patchy fog, heavy rain, falling snow, mist, and other natural phenomena. If it remains motionless while hiding, creatures have -10 penalty to attribute checks made to find it.

Wild Warrior. The ranger has advantage on initiative rolls, and it has advantage on attack rolls against any creature that hasn't taken a turn in combat yet. It is also not affected by difficult terrain, and has a +2 bonus to damage rolls with ranged weapons (included in the attack).
Actions
Multiattack. The ranger makes two weapon attacks.


Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 6) piercing damage.
Bonus Actions
Slip Away. The ranger takes the Dash or Hide action.


Primal Mark. The ranger marks 1 creature within 90 feet of it for the next 4 hours. Once per turn, when it hits the marked creature with a weapon attack, the creature takes an additional 3 (1d6) damage from the weapon. The ranger also has advantage on Willpower (Perception) or Willpower (Survival) checks made to locate or track the marked creature. The ranger can only mark 1 creature at a time.

Found In: Legionnaire's Guide to Cyrodiil



Variant: Different Favored Enemies
Different rangers will specialize in fighting different foes. You can customize this statblock by replacing the creature types in the Favored Enemies feature with either Undead or Fiends, rather than Humanoids and Beasts.