LGtC:Path of the Wilds

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A Path of the Wilds Barbarian

Path of the Wilds

Using a combination of teamwork and stealth, barbarians of the Path of the Wilds are ambushers who use their knowledge of the land to overwhelm their foes. Their connection to the old gods and nature spirits grants them the protection of the wild, a manifestation that cloaks them from their enemies and fortifies their resolve. The Reachfolk of Skyrim and the Orsimer tribes that live in the wilds throughout Tamriel are looked over by these spirits. All pariahs gain their favor, including the hulkynds of Summerset and others who have been rejected by the people of Nirn.

Path of the Wilds Features
Level Feature
3rd Primal Cunning, Cloak of the Wild
6th Hunt-Father's Advance
10th Camouflaged Hunter, Silent Strider
14th Resilient Rage

Primal Cunning

3rd-level Path of the Wilds feature

You have an unmatched connection to the natural environment. You become proficient in one skill of your choice from Animal Handling, Nature, Medicine, Perception, Stealth, or Survival. While in a natural environment, your proficiency bonus is doubled for any attribute check you make that uses this chosen skill.

Cloak of the Wild

3rd-level Path of the Wilds feature

When you enter your rage, your physical form changes, manifesting a cloak of the wild, adjusting to fit into your surroundings. Until the rage ends, you gain the camouflaged condition. While camouflaged, you can use a bonus action to take the Hide action on each of your turns, and your rage does not end early as long as you are hiding from a creature that you can see or hear.

Additionally, you can use an action to gain the camouflaged condition while not raging. This effect lasts for 10 minutes or until you use an action to make an attack. Once you use this feature in this way, you can’t use it again until you finish a short rest.

Hunt-Father's Advance

6th-level Path of the Wilds feature

When you or an ally within 10 feet of you attacks and hits a creature that is surprised, the target takes an additional 1d4 damage. This damage increases when you reach certain levels: to 2d4 at 11th level, 3d4 at 16th level, and 4d4 at 20th level. The bonus damage depends on the damage type of the weapon or spell being used.

Camouflaged Hunter

10th-level Path of the Wilds feature

While camouflaged, you can use a bonus action to mark a creature as your prey, which lasts as long as you are camouflaged. Once on each of your turns, you deal an extra 1d6 damage when you hit the marked target with a weapon attack.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Silent Strider

10th-level Path of the Wilds feature

Your walking speed increases by 5 feet and you gain your choice of either a climbing speed or a swimming speed, which equals your walking speed.

Additionally, you have advantage on an Agility (Stealth) check if you move no more than half your speed on the same turn.

Resilient Rage

14th-level Path of the Wilds feature

While raging, you are immune to the charmed and frightened condition and you have advantage on saving throws against being blinded, deafened, paralyzed, petrified, poisoned, or stunned.