Large Giant (Daedra), Unaligned

Armor Class 16 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 30 ft.

19 (+4) 7 (-2) 16 (+3) 8 (-1) 9 (-1) 6 (-2)

Saving Throws Str +7, End +6
Skills Athletics +7, Perception +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages understands Daedric and Orcish but doesn't speak.
Challenge 7 (2,900 XP)        Proficiency Bonus +3


Multiattack. The ogrim makes one attack with its Bash and one with its Body Slam.

Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Body Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) bludgeoning damage. If the ogrim moved at least 15 feet straight toward the target immediately before the hit, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Ogrim Regeneration (Recharges after a Short or Long rest). For the next minute, the ogrim beats its chest, regaining 10 hit points at the start of each of its turns. Unless it starts its turn without regaining hit points, the ogrim does not die. If it takes 35 damage or more in a single round, this effect ends early, and the ogrim is knocked prone.

Bonus Actions

Rampage. After the ogrim reduces a creature to 0 hit points with a melee attack on its turn, the ogrim moves up to half its speed and makes a Body Slam attack.

Found In: Legionnaire's Guide to Cyrodiil