LGtC:Lich

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Lich
Medium Undead (Necromancer), Any Evil Alignment

Armor Class 16 (natural armor)
Hit Points 180 (24d8 +75)
Speed 30 ft., fly 20 ft. (hover)

STR AGI END INT WIL PER
9 (-1) 14 (+2) 16 (+3) 21 (+5) 19 (+4) 17 (+3)

Saving Throws End +8, Int +10, Wil +9
Skills Arcana +10, History +10, Perception +9, Religion +10
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances cold, lightning, necrotic
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Tamrielic, plus 5 other languages

Challenge 13 (10,000 XP)Proficiency Bonus +5
Empowered Spells. The lich adds its Intelligence modifier to one damage roll of a spell it casts.


Magic Resistance. The lich has advantage on saving throws against spells and other magical effects.

Magicka Harvest. When the lich reduces a creature to 0 hit points for the first time and that creature is within 60 feet of it, the lich regains 5 magicka points.

Rejuvenation. If it has a vessel for its soul, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the vessel.

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Unusual Nature. The lich doesn't require air, food, drink, or sleep.
Actions
Multiattack. The lich makes two Rotten Staff attacks, or it makes one Rotten Staff attack and uses Spellcasting or Summon Undead.


Rotten Staff. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (3d10 + 5) necrotic damage

Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting attribute (spell save DC 18). The lich is an 18th level spellcaster and has 74 magicka points:
At Will: animate dead, mage hand, soul trap, thaumaturgy
Apprentice (3 magicka): burning hands, comprehend languages, ray of enfeeblement
Expert (5 magicka): blight, greater invisibility, shockball
Master (7 magicka): dominate monster, harm, time stop

Summon Undead (3/Day). The lich magically summons up to three skeletons or zombies. The summoned undead appear in unoccupied spaces within 60 feet of the lich, and act as an ally of the lich. They remain for 10 minutes, until the lich dies, or until the lich dismisses them as an action. The lich can only have three undead summoned with this feature at a time.

Found In: Legionnaire's Guide to Cyrodiil



Liches

"In life, Henvoraak drained in his own blood from his body. His goal was to transfer his power back into himself after death, becoming a powerful lich."
– Valdar, on Hevnoraak

Liches are undead mages who have taken it upon themselves to seek out life after death. Dabbling in the dark arts of necromancy, liches are created by rituals and employing black soul gems to force their souls back into their bodies. Weaker mages who attempt lichdom become nether liches instead of full liches.

Through the use of necromancy and black magic, liches have ascended from their mortal lifespan, turning themselves into powerful immortal creatures. Mannimarco, a mage of the Psijic Order lost himself in the dark arts, becoming the first lich of Tamriel. They are the most dangerous undead creatures due to their immortality and their skill in powerful magic. However, they usually spend their time continuing their own studies, rather than terrifying villagers.

Masters of Undeath. While undead themselves, liches consider themselves superior to the mindless wretches they enslave under their service. A lich is never far from its numerous undead host. The more powerful the lich, the larger their army.

Perfected Self. Considerably horrid in appearance, these rotting abominations to nature are egotistical beings of immense power. Considering themselves to have achieved the pinnacle of mortal existence by overcoming death.

Dragon Priests of Skyrim. Similar to liches, dragon priests of Skyrim are mages who also sought out a means to escape death's cold grasp. In the case of dragon priests, they gain power after their death through the sacrifices of their servants.

Ayleids of Cyrodiil. Not unlike the dragon priests of Skyrim, Cyrodiil is plagued by numerous known sorcerer-kings that reside within ancient ruins within. the provenance. These liches are considerably powerful and are a dreadful foe to face while plundering their ruins. A fact that Ayleid wights and liches do not take too kindly too.

Lich

In their own eyes, fully achieved liches think of themselves as perfected lifeforms. No longer slaves to death, liches are unlike other undead in that they possess their full intelligence and memories from life and also their power that they wielded.

Extremely dangerous to nearly any living creature, even that of dragons, liches possess the unnatural might to threaten an entire country. Divine intervention is usually sought in order to vanish liches from Nirn as conventional means are seen to be ineffective.

Variant: Ayleid Lich
Some Ayleid mages and sorcerer-kings manage to cheat death by transcending to lichdom, these liches gain the following traits:


Scourge of Men (1/Turn). The lich deals an additional 7 (2d6) damage when it damages a target who is a Breton, Imperial, Nord, Redguard or any other race of man.

Spellcasting: Replace the At Will spell mage hand with light. Also, replace the Apprentice spells burning hands and ray of enfeeblement with guiding bolt and moonbeam.

Additionally, they know the Ayleidoon language alongside the rest of their languages.