LGtC:Legionnaire Legate

Legionnaire Legate
Medium Humanoid (Any Race), Any Alignment

Armor Class 20 (plate, shield)
Hit Points 90 (12d8 + 36)
Speed 30 ft.

16 (+3) 14 (+2) 16 (+3) 13 (+1) 12 (+1) 16 (+3)

Saving Throws End +6, Wil +4, Per +6
Skills Athletics +6, Perception +4, Persuasion +6
Damage Vulnerabilities {{{vulnerabilities}}}
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Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 14
Languages any two languages

Challenge 6 (2,300 XP)Proficiency Bonus +3
All as One. The legate and every ally within 30 feet of it adds its Personality modifier (+3) to their initiative.

Martial Advantage. Once per turn, the legate can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the legate that isn't incapacitated.

Formation Tactics. While it is within 5 ft. of at least one ally, the legate has advantage on saving throws against being frightened, charmed, grappled and restrained.
Multiattack. The legate makes three weapon attacks, and then uses Call to Arms

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Call to Arms. Up to three allies within 120 feet of the legate that can hear it can use their reaction to make one weapon attack, use the volley action, or interact with a siege engine such as a ballista.

Leadership (Recharges after a short or long rest). For 1 minute, the legate can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the legate. A creature can benefit from only one Leadership die at a time. This effect ends if the legate is incapacitated.
Parry. The legate adds 3 to its AC against one melee attack that would hit it. To do so, the legate must see the attacker and be wielding a melee weapon.

Found In: Legionnaire's Guide to Cyrodiil