LGtC:Knight of Order

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Knight of Order
Medium fiend (daedra), lawful neutral

Armor Class 18 (plate)
Hit Points 90 (14d8+27)
Speed 30 ft.

STR AGI END INT WIL PER
16 (+3) 12 (+1) 14 (+2) 19 (+4) 13 (+1) 7 (-2)

Saving Throws Str +6, Int +5
Skills {{{skills}}}
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances poison
Damage Immunities {{{immunities}}}
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages understands Daedric but cannot speak

Challenge 8 (3,900 XP)Proficiency Bonus +3
Immutable Nature. The knight can't be compelled to act in a manner contrary to its nature or its instructions, is immune to any spell or effect that would alter its form, and does not need to air, food, drink, or sleep.


Magic Resistance. The knight has advantage on saving throws against spells and other magical effects.

Perfect Weapons. The knight's weapons are magical for the purpose of overcoming resistances to nonmagical damage. In addition, the knight can take a bonus action on its turn to summon its Order Sword to a free hand or dismiss it.

Soulless. The knight cannot be affected by the soul trap spell and automatically succeeds on a saving throw against spells that target creatures with souls, such as soul jar. If damage reduces the knight to 0 hit points, it must make an Endurance saving throw with a DC of 5 + the damage taken, unless the damage is thunder or from a critical hit. On a success, the knight drops to 1 hit point instead.

Magic Resistance. The knight has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The knight attacks two times with its Order Sword or its Grey Blast attack.


Order Sword. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 25 slashing damage.

Grey Blast Ranged Spell Attack: automatic hit, range 120 ft., one target. Hit: 25 force damage, and the target is pushed up to 5 feet away from the knight if it is Huge or smaller.

Found In: Legionnaire's Guide to Cyrodiil