LGtC:Headless Zombie

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Headless Zombie
Medium undead (any race), unaligned

Armor Class 8
Hit Points 30 (4d8 + 12)
Speed 20 ft.

STR AGI END INT WIL PER
16 (+3) 6 (-2) 16 (+3) 1 (-5) 6 (-2) 5 (-3)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge 1 (200 XP)        Proficiency Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Endurance saving throw with a DC of 5+the damage taken, unless the damage is radiant. On a success, the zombie drops to 1 hit point instead.

Critical Immunity. The zombie lacks any weak point, because of this, any critical hit against it becomes a normal hit.

Contaminated. When the zombie is killed, every creature within 5 feet of it must succeed on a DC 10 Endurance saving throw or take 7 (2d6) poison damage.

Actions

Contaminated Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) poison damage.

Found In: Legionnaire's Guide to Cyrodiil