LGtC:Grievous Twilight

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Grievous Twilight
Large fiend (daedra), lawful evil

Armor Class 17 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft., fly 40 ft.

STR AGI END INT WIL PER
21 (+5) 14 (+2) 16 (+3) 7 (-2) 20 (+4) 13 (+1)

Damage Resistances cold, fire, lightning, poison
Senses darkvision 60 ft., passive Perception 15
Languages Daedric, any one language (usually Tamrielic)
Challenge 8 (3,900 XP)        Proficiency Bonus +3

Magic Resistance. The twilight has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The twilight makes three attacks, either with its Claws or Shadow Bolt.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Shadow Bolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 19 (4d6 + 5) cold damage.

Teleport (Recharge 4-6). The twilight magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the twilight can two attacks with its Claws, which deal an additional 22 (4d10) necrotic damage.

Found In: Legionnaire's Guide to Cyrodiil