LGtC:Gladiator

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Gladiator

Both champion and butcher, an Imperial Arena Gladiator is a competitor first and foremost. Always seeking grandeur, fame, and wealth, Gladiators are driven to achieve greatness.
Spending much of their life toiling over gaining the upper hand in combat, many gladiators can be seen as either honorable combatants, or dirty and underhanded cheats. A gladiator has one chance to leave their mark upon the world and make their name known. How they do so is up to them.

Gladiator Features
Level Feature
3rd Gladiatorial Reflexes, Breakthrough
7th Dauntless Contender
10th Show Stopper
15th Irresistible
18th Hefty Strike

Gladiatorial Reflexes

3rd-level Gladiator feature

Your time in the arena has taught you how to defend yourself and take advantage of your opponent's mistakes. You can take a bonus action on each of your turns in combat to take the Dodge or Help action, or to gain advantage on your next weapon attack roll.

Breakthrough

3rd-level Gladiator feature

When a creature is reduced to 0 hit points by one of your weapons attacks, any excess damage from that attack can be dealt to another creature of your choice that is within 5 feet of the original target. If the original Attack roll would hit the second creature, it takes damage equal to the excess damage dealt.

Dauntless Contender

7th-level Gladiator feature

You gain the ability to prove yourself as a true contender among the greats. When you are reduced to 0 hit points, you can use your reaction to maintain consciousness. You remain at 0 hit points, but can continue to act as normal. You still must make death saving throws at the start of your turn, and each time you take damage, roll a d6. On a 1–5, you do not suffer a death saving throw failure. On a 6, you fail saving throws as normal. This feature ends when you regain hit points or if you die.

Once you use this feature, you can’t use it again until you finish a long rest.

Show Stopper

10th-level Gladiator feature

Your skills with combat have been tempered over the years to make you into a singular killing machine.

Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.

Irresistible

15th-level Gladiator feature

You can’t be charmed or frightened while in combat. A creature that attempts to charm or frighten you in combat must succeed on a Willpower saving throw (DC equal to 8 + your proficiency bonus + your Personality modifier) or it becomes either charmed or frightened by you instead.

Hefty Strike

18th-level Gladiator feature

When you have advantage on a weapon attack, you can forgo the advantage on the attack roll to increase your damage. Upon a successful hit, you can roll the weapon’s damage die again and add the number rolled to the total damage dealt. For example, if a gladiator with a greataxe were to hit a creature after forfeiting their advantage, they would roll 2d12 slashing damage instead for the hit, and 4d12 slashing damage on a critical hit for the attack.