LGtC:Ghoul

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Ghoul
Medium undead, chaotic evil

Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 25 ft.

STR AGI END INT WIL PER
16 (+3) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 6 (-2)

Damage Immunities Poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Understands all languages it spoke in life, but can't speak
Challenge 1 (200 XP)        Proficiency Bonus +2

Stench. Any creature that starts its turns within 5 feet of the ghoul must succeed on a DC 12 Endurance saving throw or be poisoned until the start of its next turn. On a succesful saving throw, the creature is immune to the ghoul's Stench for the next 24 hours.

Actions

Multiattack. The ghoul makes one attack with its spiked club and one with its bite.

Spiked Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 11 Endurance saving throw or become afflicted with Chanthrax Blight.

Found In: Legionnaire's Guide to Cyrodiil