LGtC:Forest Troll

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Forest Troll
Large Giant, Typically Chaotic Evil

Armor Class 16 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft., 20 ft. climb

STR AGI END INT WIL PER
18 (+4) 14 (+2) 20 (+5) 9 (-1) 10 (+0) 7 (–2)

Saving Throws End +8
Skills Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Languages Trollkin
Challenge 6 (2,300 XP)        Proficiency Bonus +3

Keen Smell. The troll has advantage in Willpower (Perception) checks that rely on smell.

Forest Camouflage. The troll has advantage on Agility (Stealth) checks made to hide in forest terrain.

Regenerate. The troll regains 15 hit points at the start of its turn, If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with either its bite or its throw beehive, and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Throw Beehive. Ranged Weapon Attack: +7 to hit, range 15/30 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. On a hit, the beehive explodes and a swarm of insects (wasps) appears in an unoccupied space within 5 feet of the target and acts immediately after the troll in the initiative order.

Found In: Legionnaire's Guide to Cyrodiil


Variant: Invisible Troll
Some trolls, like the dreaded Uderfrykte Matron, have an innate ability to turn invisible. Such trolls have the following additional action:


Invisibility. The troll magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the troll wears or carries is invisible with it.