LGtC:Fiendroth

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Fiendroth
Tiny Fiend (daedra), unaligned

Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 15 ft., burrow 5 ft., climb 15 ft.

STR AGI END INT WIL PER
5 (-3) 12 (+1) 9 (-1) 1 (-5) 12 (+1) 1 (-5)

Skills Stealth +4
Senses darkvision 30 ft., passive Perception 11
Languages -
Challenge 0 (0 or 10 XP)        Proficiency Bonus +2

Subsists on Pain. The fiendroth doesn't require food, drink, or sleep, but it must spend at least 1 hour within 15 feet of a frightened creature every 24 hours or gain 1 level of exhaustion.

Actions

Mandibles. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Endurance saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Found In: Legionnaire's Guide to Cyrodiil