LGtC:Faction: Imperial Legion

From UESTRPG Wiki

"Upon my honor I do swear undying loyalty to the Emperor, and unwavering obedience to the officers of his great Empire. May those above judge me, and those below take me, if I fail in my duty. Long live the Emperor! Long live the Empire!"

—Imperial Legion Oath

The strong-arm of the Emperor, known as the Red Legion, the Imperial Army, or even the Ruby Ranks, the Imperial Legion is the primary fighting force of the Empire. The roots of the Imperial Legion dates back to the founding of the Alessian Empire during the First Era. When the slave-turned-saint Alessia conquered the White-Gold Tower and lit the Dragonfires, her rebellion became a legitimate political power. The Empire, as much as its legions, would traverse eras of conflict, civil war, and loss. Dynasties rose and fell between the First, Second, and Third Eras. The legion likewise followed suit, ranging from a world power, to crumbling to a mere shadow of its former self.

Inside the Imperial Legion

The legion, much like any other military organization, functions as a well-oiled machine when structure is kept. Command must be upheld and respected in order for any military to be successful in their campaigns. The Empire holds little allowance for those who would shirk their duties or disobey a direct command from a superior officer. Order is considered one of the most important virtues for which the legion strives. The Legion has never been above public executions of traitors or its enemies. Any legionnaire who would dare disobey their duties knows this fact very well. Every recruit, even the lowliest of auxiliaries, pledges allegiance to the Emperor, who has the ultimate control over the Legion’s actions. A series of leadership roles, Generals, Admirals, Grand Marshalls, and others, report directly to the Emperor, providing their opinions and advice on strategic decisions for the continued success of the Empire. The Legion hierarchy is clearly defined, with dozens of positions for senior and junior officers, as well as the soldiers that make up the lower ranks. Legates are politicians who lead their own legions under the guidance of the generals. Prefects lead smaller cohorts throughout Tamriel, as the soldiers await their next instruction.

GOALS OF THE LEGION

The singular purpose of the Imperial Legion is this: fulfill the will of the Empire no matter the cost. Long has the Empire’s ambition to conquer the known world, and the Legion will go to Oblivion and back in order to achieve it. Upon the will and command of the emperor, the legion acts. Charged with establishing order and keeping the peace within the Empire, the Imperial Legion provides guards for towns and cities, and offers protection to nobles and high ranking politicians. Outside the walls of civilization, legion soldiers can be found patrolling the common roadways and manning established forts and places of strategic importance. They act both as the main arm of the Empire’s military efforts, as well as routine law enforcement in the allied provinces. In times of war, the Legion is given great latitude in their power, and many resources are put into place to ensure the Empire is preserved. With a standing navy and the ability to quickly increase their recruitment, the Imperial Legion is an invading and occupying force. One tactic that the Legion has employed to ensure victory is an enrollment process with a high standard of excellence, while remaining open to all denizens of Tamriel. All people, from any background and a broad range of skill sets, are welcome within the Ruby Ranks. From disenfranchised Orsimer to disaffected Altmer, the fiercest warriors and the sharpest wizards. Even dragons have been counted among the Legion at times. This versatility has provided the Imperial Legion with centuries of strength and power.

Imperial Legion Characters

Alignment: Typically lawful or neutral

Suggested Classes: Crusader, mage, ranger, spellsword, warrior
You might enjoy playing a character who is a member of the Imperial Legion if one or more of the following statements are true:
◈ You like to play disciplined characters with a sense of justice.
◈ Protecting the innocent is important to you.
◈ You are drawn to unbending rules and clear hierarchies.

JOINING THE LEGION

Many may come to join the ranks of the Imperial Legion from a diverse range of backgrounds. Some join as part of a knighthood, some join from conscription and not of their own choosing, whereas others may end up becoming a member of the legion as an Irregular. Others may act as agents to the Empire in foreign lands, either as ambassadors or envoys of the Emperor. Depending on whether you focused on martial training, studied magic, or pursued both courses, your path will look somewhat different.

MARTIAL TRAINING

The vast majority of ranking members of the Imperial Legion are trained with martial weapons and armors. Warriors, rangers, and rogues fit right in and will have a clear career path with the guild. The biggest challenge you will face is setting yourself apart from the many others with similar skills in the Legion.

ARCANE STUDIES

Spellcasters, especially destruction mages, bards from the College of Solitude, or necromancers of the Undying Warrior art, can find a place in the Legion alongside the Imperial Battlemages. These arcane snipers open the battlefield for the ground troops. If restoration is your preferred school of magic, combat medics are a highly valued part of any cohort or army. Priests, bards, and wardens are essential to maintain the strength of the Legion.

WAR WIZARDRY

If you are a spellsword of the Battlemage mystic art or a crusader, you combine the powers of might and magic to bridge the expertise needed on any battle- field. These fighters bolster the troops and themselves while cutting through their enemies with ease.

HOW DO I FIT IN?

The Imperial Legion is an established military and you are expected to follow all orders given. This sense of duty and structure can be complementary or jarring for some. You can be seen as either a protector for the people, or a ruthless invader. Those who feel their lands are being encroached upon may not welcome those with the trappings of the Empire and legion. Others may roll out the red carpet in order to get on your good side. Your place in life is one of uncertainty and one of conflict. You will find yourself fighting both beast and person. Invading hordes of Akaviri or former allies, such as the Nords of Skyrim. Your life will no doubt include strife and misery, but also victory and pride.

The Empire invokes a great sense of emotion and feeling in the different regions of the world, and each era has different views on the given Empire at the time. During the Third Era, the Empire was all- encompassing and ruled without question. Many have not enjoyed their place as a provincial govern- ment and indentured to Cyrodiil, but they endured it nonetheless. During the Second Era, the former Reman Empire had crumbled, and all of Tamriel was thrown into disorder. The legion had lost much of its power and much of its respect. The Fourth Era had also become a time of disorder as the rise of the Thalmor had threatened to overrule the Empire. From the ensuing conflicts that arose, many of the Empire's greatest allies, the Redguards and Nords, had lost their respect with their former ruler.

AN IMPERIAL LEGION PARTY

A party entirely consisting of Imperial Legionnaires could be a small specialized military strike force, likely focused on combat, but also highly trained in infiltration and politics. Soldiers (barbarians, fighters, or rangers) could make up the majority of the party, with a combat medic (priest or warden), a war skald (bard), and an agent or scout (rogue or ranger) rounding out the group. Battlemages (spellswords or wizards) would add to the firepower of the tactical team.

Rank and Renown

By gaining renown as a soldier in the Imperial Legion, you ascend through the structured ranks of the guild. Promotion always requires the approval of a superior officer. Your advancement is a reward for fulfilling your duties and proving your talents, rather than an automatic consequence of increased renown.

LEGION GUILD SPELLS

Prerequisite: Spellcasting or Night Magic class feature

For you, the spells on the Imperial Legion Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Legion Guild Spells
Spell Level Spells
Cantrip guidance, message
1st alarm, command
2nd arcane lock, calm emotions
3rd haste, clairvoyance
4th compulsion, freedom of movement
5th dominate person, scrying

RANK 1: SERGEANT

Prerequisite: Renown 3 or higher with the Imperial Legion

As you’ve spent time with the Legion you have proven yourself as a leader. At this rank, you have trained extensively and have been gifted with Legion equipment befitting your station. You gain proficiency with a one-handed weapon of your choice and shields, or with a two-handed weapon of your choice, and you receive a version of this equipment that indicates your rank in the Legion, generally bearing a Legion or cohort insignia. Additionally, you gain authority over a small team of lower-ranking soldiers. When you undertake a mission on the Legion’s behalf that requires military strength, a squad of 1d4 soldiers accompanies and assists you for the duration of the mission. Between work and adventures, you earn a salary that is enough to maintain a modest lifestyle, including private quarters in an Imperial Legion fort or garrison.

RANK 2: PREFECT

Prerequisite: Rank 1 and Renown 10 or higher with the Imperial Legion

As a prefect, you are responsible for missions and strategies that you can’t execute entirely on your own or with the aid of a handful of soldiers. After receiving orders handed down from the legate above you, it’s your job to figure out the tactics needed to accomplish those goals. You lead a cohort of soldiers, which consists of six squads, each made up of four Legion recruits commanded by a sergeant (use the soldier stat block to represent them). You can assign these squads to tasks of your choosing within the area of Tamriel that your forward camp, fort, or city is situated. You can also lead these soldiers into battle yourself, or bring one squad and its sergeant with you on a guild mission. You continue to earn a salary sufficient to maintain a modest lifestyle, but your private quarters are more spacious.

SPECIAL ROLE: BATTLEMAGE PALATINE

Prerequisite: Renown 10 or higher with the Imperial Legion, Spellcasting or Night Magic class feature

If you meet the prerequisites, you can apply to become a Battlemage Palatine, an elite leader of the Imperial Battlemages. These exceptional spellcasters are exalted for their unique skills and abilities and serve alongside the regular Legions. While in this prestigious role, you use a combination of might and magic to serve the Empire in ways that the martial rank-and-file soldiers cannot. Members of the Imperial Battlemages are given a different level of independence in the guild, due to the longstanding traditions of this esteemed order. They will be called upon to take on tasks that require the use of the schools of magic, such as missions that could benefit greatly from the use of illusion or teleportation magics. The Imperial Battlemages will also be responsible for defending and healing the troops, while using destruction or alteration magic to control the battlefield and exploiting the enemies weaknesses. As a Battlemage Palatine, you are placed in charge of a cohort of soldiers, just as a prefect is, except these soldiers are Imperial Battlemages (use the hedge wizard stat block to represent them).

RANK 3: LEGATE

Prerequisite: Rank 2 and Renown 25 or higher with the Imperial Legion

As a legate within the Imperial Legion, you gain command of a fort or military base and the responsibility for maintaining order and protecting people in that part of Tamriel. You have four cohorts under your command. Each cohort has six squads of five soldiers (including a sergeant) reporting to them. One additional squad of 2d4 Legion recruits is your personal retinue. You become more familiar and engaged with the politics of the Empire, and regularly receive communications from generals who coordinate the efforts of the smaller garrisons. They keep you informed of the goals and concerns of the Emperor and can help you address them. You are responsible for giving orders to your brigadiers, and you must answer to your general for the troops’ success or failure in achieving the Legion’s strategic goals. As a legate, your salary allows you to maintain a comfortable lifestyle between adventures.

SPECIAL ROLE: CENTURION

Prerequisite: Renown 25 or higher with the Imperial Legion

You have made yourself known to the Emperor, who has become impressed with your loyalty and dedication to the Empire. In one of the most honored roles among the Imperial Legion, as a Centurion, you have been chosen as one of the Emperor’s personal bodyguards. You are expected to take on this role if the Emperor calls upon you, and you become one of their most trusted defenders and advisors. You become a confidant of the Emperor and accompany them in even the most private assemblies of the Elder Council. You will be responsible for protecting the Emperor while in the Imperial City, but will be requested to take on missions that are of personal importance to the Emperor.

RANK 4: GENERAL

Prerequisite: Rank 3 and Renown 50 or higher with the Imperial Legion

As a general, you have been handpicked by the Emperor to assume the leadership of one of the major forts or cities of the Empire. In this role, you attend meetings with the Elder Council, and even the Emperor, who places you in charge of major guild initiatives. In these meetings, you are advised and ordered, with the expectation that your duties and decisions align with their orders. You are in regular communication with other generals and military leaders, relaying any information from the Council. You might be tasked with improving recruitment, developing a plan for dealing with Thalmor infiltration, or collaborating with the Fighter’s Guild to train more soldiers. You have the freedom to go against the Emperor’s or Elder Council’s direct orders, but you are responsible for the results of those choices. Your leadership as a general inspires those around you. Any soldiers under your command, and any allies within 15 feet of you, that can see and hear you have advantage on saving throws against being frightened. You continue to draw a salary sufficient to maintain a comfortable lifestyle.

ENEMIES AND ALLIES

The Imperial Legion is dedicated to the Empire, assisting as needed to keep the peace or conquer their enemies. Many of the guilds of Tamriel keep a friendly relationship with the Legion, although there are some that prefer to keep a tactically neutral position. The Fighters Guild has a long history with the Empire and continues to support the Legion in times of need. The Gold Coast Trading Company sees the Legion as a valuable business partner, whereas the Mages Guild usually tries to keep its ranks out of politics as best as possible. Even the Thieves Guild has a relatively favorable view of the Legion. Of course, soldiers and guards have no qualms with arresting and punishing the thieves they catch, but the Empire as a whole sees the Thieves Guild as a necessary evil, as they regulate crime and keep out bandits with less moral ideals. Throughout the Eras, the Imperial Empire has made no shortage of enemies. Other factions have risen to contend with the Empire, such as the Aldmeri Dominion and the Stormcloak Rebellion. These threats represent the very real conflicts that you will find yourself in under the Imperial banner. It is your duty as a legionnaire to quell all threats and advance the Empire’s rule.