LGtC:Faction: Dark Brotherhood

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"Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear."

-Black Sacrament Incantation

Lurking in the shadows, preying on their targets, the Dark Brotherhood is an occult faction of infamous assassins that answer to the call of their dread Night Mother, matron of the Brotherhood. Ever since the Morag Tong became outlawed outside of Morrowind following the assassination of the Reman dynasty during the second era, various splinter organizations sprang from the Dunmeri guild of assassins. One of these became known as the Dark Brotherhood, which still continues to be operational to this very day. The assassins associated with the Brotherhood worship both Sithis and the Night Mother, drawing both their motivation and inspiration from the Void. Since their founding, the Brotherhood has spread all over Tamriel, striking fear into the hearts of those unlucky enough to be confronted with the horrid rumors. Through Black Sacraments, rituals of communing with the Night Mother herself, the Brotherhood can be summoned to assassinate a target for a price.

Inside the Dark Brotherhood

The Brotherhood consists of an operating core and a council of higher ranking brothers and sisters known as the Black Hand. Various Dark Brotherhood sanctuaries lie scattered throughout Tamriel, offering the assassins of this nefarious guild a place to call home. These sanctuaries are ominous places, safeguarded by an eerie door, opening only for the initiated. It is here that contracts are divided among the assassins, each crafted to suit their own strengths. Four Speakers and one Listener make up the Black Hand, the governing body of the Brotherhood. The Night Mother speaks only to the aptly named Listener. From there, the Listener shares these contracts with the Speaker, who organizes and distributes them to the assassins. All five fingers have a personal assistant, known as a Silencer, a skilled assassin that handles only the deadliest contracts. All members, whether you belong to either the operating sanctuaries or the governing organ known as the Black Hand, have to live by the five tenets of the Brotherhood, rules to ensure both professionalism and respect.

GOALS OF THE BROTHERHOOD

The Dark Brotherhood’s ultimate goal is to kill in the name of Sithis and the Night Mother, transferring the souls of the slain into the Void. To make sure that the faction will endure, its members are equipped with outfits and weapons that allow them to kill with grace and precision. To remain in shadow and secrecy is perhaps the second-most important objective of the Brotherhood. Their secretive and mysterious nature inspires fear in their enemies and trepidation among allies. To put it more bluntly, the Brotherhood aspires to do as the Night Mother pleases, as it is her that steers the course of the guild. To let blood flow from the veins of their targets is to appease the Night Mother and to praise Sithis.

Dark Brotherhood Characters

Alignment: True neutral to lawful evil, sometimes chaotic.
Suggested Classes: Nightblade, ranger, rogue You might enjoy playing a character who is a member of the Dark Brotherhood if one or more of the following statements are true:
◈ You like to hunt and kill your prey.
◈ You have a close connection to the void or the occult.
◈ You want to come off as secretive, using as few words as possible.

JOINING THE BROTHERHOOD

If you aspire to become an assassin for the Dark Brotherhood, there is no possible way for you to contact the faction, because the Brotherhood will always contact you. A quick way to get noticed by the guild is to display your talent for killing and your thirst for blood by slaying an innocent person. Shortly after, the Brotherhood will find a way to communicate with you, either by sending unsettling messages or waking you up in the middle of the night. Those who take their superiors and the Night Mother seriously will rise through the ranks of the Brotherhood, provided they have the talent to do so.

HOW DO I FIT IN?

Dark Brotherhood assassins are tasked with various contracts their Speaker receives indirectly from the Night Mother, matron of the Brotherhood. At first, these contracts are relatively easy, but as one proves their skill, they are given more intricate contracts that require careful planning to execute their assassinations without being apprehended by the law. You are expected to be able to handle these contracts on your own, or to help your brothers and sisters to complete more complicated contracts. Your skills are your own, and may set you apart from other assassins. You utilize your specialty on your own contracts and are often selected because of your expertise. However you choose to work, you are bound to keep your loyalties within the Brotherhood, as your brothers and sisters are all the family you will ever need.

A DARK BROTHERHOOD PARTY

A party that fully consists of Dark Brotherhood assassins are able to take on bigger, more complex contracts. Perhaps ones that require multiple people to be assassinated, or a high-profile target that needs a highly specialized team made up of rogues and nightblades to handle. A spy or operative (thief) can help gather intelligence as a ranger takes out the target from a great distance.

Rank and Renown

By gaining renown within the Dark Brotherhood, you will be rewarded with contracts of higher complexity and importance. Aside from the Black Hand, most assassins in the guild are generally seen as equally important. What sets each other apart is their efficiency and devotion, and your renown represents the attention the Listener gives to you. As you start with the Dark Brotherhood, your contracts may be simple targets, or could include focused instructions and you retrieve these contracts from the Listener.

BROTHERHOOD GUILD SPELLS

Prerequisite: Spellcasting or Night Magic class feature

For you, the spells on the Dark Brotherhood Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Dark Brotherhood Guild Spells
Spell Level Spells
Cantrip poison spray, true strike
1st disguise self, expeditious retreat
2nd pass without trace, silence
3rd fear, speak with dead
4th night form, phantasmal killer
5th create black soul gem, dream

RANK 1: MURDERER

Prerequisite: Renown 3 or higher with the Dark Brotherhood Once you are fully integrated into your new family, you are initiated in the ways of killing targets. You have a great deal of independence when it comes to how you fulfill your contracts, as long as they continue to be completed. While you are working on contracts, you will always be provided with the necessary means for a modest lifestyle and any supplies you need to complete the mission (within reason).

RANK 2: ELIMINATOR

Prerequisite: Rank 1 and Renown 10 or higher with the Dark Brotherhood After having slain more targets than your conscience can bear, you have decided to turn it off for good. You have gained more experience with slinking in and out of places undetected. While traveling alone through urban areas, you can move stealthily at a normal pace. You’ve also learned how to detect safe houses where you can take shelter until things calm down.

RANK 3: EXECUTIONER

Prerequisite: Rank 2 and Renown 25 or higher with the Dark Brotherhood You have gained a sinister reputation even among your fellow brothers and sisters, for your skill at sending targets to the Void is almost unrivaled. You have learned how to quickly finish off your targets or incapacitate them before they can make a sound. If a creature has 10 hit points or less after you deal damage to them with an attack, you can choose to reduce them to 0 hit points instead.

You also have access to more expensive reagents, like dangerous herbs or poisons, to help you complete your contracts.

RANK 4: SILENCER

Prerequisite: Rank 3 and Renown 50 or higher with the Dark Brotherhood You have been an exemplary assassin, deserving of the Night Mother’s favor. You are given the opportunity to serve as a personal assistant to a member of the Black Hand, killing on their command in the name of the Dread Father. As Silencer, you are considered to be the nails or claws on the hand, and you may be asked to lead your own sanctuary. Your status is similar to a guildmaster, and the Black Hand gives you nearly the same level of respect as they have for themselves.

ENEMIES AND ALLIES

A faction filled with professional assassins is bound to make some enemies, as most of Tamriel fears and despises the Brotherhood. Those who oppose the Dark Brotherhood will grapple every chance they get to disrupt or destroy their operations. The rival guild concerning the assassinations of others is the Morag Tong, the organization from which the Dark Brotherhood originates. The two factions hate each other with a burning passion and can often be found fighting each other over influence or unsettled scores. The Brotherhood will find an ally in those who are wealthy enough to pay for their services and wish to see their profession flourish. Many corrupt officials benefit from the Brotherhood’s unique services

Tenets of the Dark Brotherhood

I. Never dishonor the Night Mother. To do so is to invoke the Wrath of Sithis.
II. Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.
III. Never disobey or refuse to carry out an order from a Dark brotherhood superior. To do so is to invoke the Wrath of Sithis.
IV. Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
V. Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.