LGtC:Dremora Kynreeve

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Dremora Kynreeve
Medium Fiend (Daedra), Typically Lawful Evil

Armor Class 20 (plate, shield)
Hit Points 117 (18d8 + 36)
Speed 30 ft.

STR AGI END INT WIL PER
19 (+4) 14 (+2) 15 (+2) 13 (+1) 15 (+2) 20 (+5)

Saving Throws End +6, Wil +6, Per +9
Skills Athletics +8, Intimidation +9, Persuasion +9
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances fire
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses darkvision 60 ft., passive Perception 12
Languages Daedric and any one other language

Challenge 9 (5,000 XP)Proficiency Bonus +4
Brave. The dremora has advantage on saving throws against being frightened.

Daedric Advantage. Once per turn, the dremora can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the dremora that isn't incapacitated. If the dremora's ally is a daedra, the attack deals an extra 10 (3d6) damage instead.

Magic Resistance. The dremora has advantage on saving throws against spells and other magical effects.





Actions
Multiattack. The dremora makes three attacks with its bound longsword or two attacks with its flare.

Bound Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 4 (1d8) fire damage, or 10 (1d10 + 5) slashing damage plus 4 (1d8) fire damage if used with two hands.

Flare. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 21 (3d10 + 5) fire damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the dremora can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the dremora. A creature can benefit from only one Leadership die at a time. This effect ends if the dremora is incapacitated.
Bonus Actions
Bound Weapons. The dremora summons a daedric weapon that can use its Personality modifier for attack and damage rolls, rather than Strength or Agility. The damage from this weapon is magical.
Reactions
Threaten Weakling (3/Day). Whenever a creature within 30 feet of the dremora that can hear it misses with an attack, the dremora can yell horrible threats that give that creature either advantage or disadvantage on its next attack roll (dremora's choice for each creature).

Found In: Legionnaire's Guide to Cyrodiil