LGtC:Dremora Churl

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Dremora Churl
Medium Fiend (Daedra), Typically Lawful Evil

Armor Class 17 (half-plate, shield)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

STR AGI END INT WIL PER
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws End +2, Wil +2
Skills Athletics +5, Intimidation +4
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 10
Languages Daedric and any one other language
Challenge 2 (450 XP)        Proficiency Bonus +2

Brave. The dremora has advantage on saving throws against being frightened.

Actions

Multiattack. The dremora makes 2 attacks with its bound mace.

Bound Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Flare. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (1d10 + 2) fire damage.

Bonus Actions

Bound Weapons. The dremora summons a daedric weapon that can use its Personality modifier for attack and damage rolls, rather than Strength or Agility. The damage from this weapon is magical.

Found In: Legionnaire's Guide to Cyrodiil


Dremora

"The dremora refer to themselves as 'the Kyn' ('the People'), contrasting themselves to other Daedra, whom they consider unthinking animals. The term 'kynaz' refers to a member of the Dremora race ('he of the Kyn')."
– Aranea Drethan, Varieties of Daedra

A humanoid variety of daedra, these horned and proud demons make up the majority of most daedric armies. With their caste-based society, hate for mortals, and love of violence, they seem almost made for battle, a trait that puts them in the service of many Daedric Princes, including Mehrunes Dagon, Molag Bal, and Boethiah.

Serving as both defenders and as well as shock troops, dremora fill various roles within their own clan structure with strict adherence to order and rank. Rank is determined by strength, and the dremora love the strong and powerful, and hate the weak and powerless. Serving more powerful beings and oppressing weaker ones is considered the correct way to exist in dremora society. The dremora refer to themselves as “the Kyn”, only using the term "dremora” around mortals. Dremora view mortals as vermin, and weaker daedra as either a means to an end or as pets. They will often raise clannfears in particular as war beasts or hunting animals.

A System of Castes. The entirety of dremora culture is divided into its hierarchy, from lowest to highest: churl, caitiff, kynval, kynreeve, markynaz, and valkynaz. There are other small castes, such as the peasant varlets and the narkynaz necromancers, but most will only encounter those main six. Those who would upset this social balance find themselves subjected to unending torment and misery. All dremora seek to raise their status in this caste system and will make any and all attempts to integrate themselves with their superiors, or even betray them.

Brutal and Violent. Most dremora hold a great love for combat. Charging into battle, screaming taunts and threats at those weaklings who dare face them is considered to be an unparalleled joy. They are brash and fearless when fighting, and eschew all thoughts of stealth. The usual way a dremora fights is running headlong at an enemy while screaming. This does not mean dremora are without tactics. The Kyn are more than capable of using strategy and planning in war, and to underestimate them due to their rather direct approach to fighting is pure foolishness. Dremora are also very keen to hold grudges. Any being who slights a dremora must be the subject of some form of revenge, and they do not forget an insult.

Deep Hatred. Dremora hold an almost comical distaste for mortals. They hate anything weaker than them, and they consider mortals to be the weakest of beings. They delight in torturing any mortal they can, and will kill any weak manthing they can get their hands on, unless under orders not to. Nothing is worse to a dremora than being bound and summoned by a mortal. To be forced to work for a creature lower than the most pathetic varlet is a deeply humiliating experience. Summoned dremora will often follow any orders only to the letter, if only to keep some small amount of dignity. When the magic that summoned them wears off, they can often be seen trying to turn on their summoners in the brief moments before being returned to Oblivion. Should you see an unbound dremora being summoned, run. They will, in all likelihood, kill everyone they see, including whoever summoned them.

Varied Appearances. Most dremora have gray skin, ranging in hue from ashen nearly black. Many have red facial markings that resemble tattoos or war paint. It is rare to see a dremora that is not clad in full daedric armor, which is magically bound to them and cannot be removed. Unarmored dremora do exist, but they are usually mages or varlets. Differences in appearance usually arrive in dremora who serve Molag Bal, they have a slight blue tint to their skin, no facial markings, and small spikes emerging from their faces. Despite the variety, all dremora fall somewhere in the caste system, and most have similar personalities.

Dremora Churl

Among the weakest of all dremora, seen as nothing more than foot soldiers and infantry, churls make up the lowest ranking among the dremora castes, outside the peasant class of varlets. Armed with only a mace and a shield, these dremora pose little threat to seasoned warriors and adventurers, but they are more than a match for the untrained bastions of man and mer. Often, the term "churl" may be heard thrown at adventurers as an insult by higher ranking dremora. Such is the station in life for a churl, that they are seen as no better than mortals.

Variant: Dremora of Molag Bal
The dremora that serve Molag Bal are quite different from others of their kind. To represent these dremora, use any dremora statblock with the following changes:

• Change their resistance to fire damage to cold.
• Change any fire damage dealt by their attacks or spells to cold damage.