LGtC:Dremora Caitiff

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Dremora Caitiff
Medium Fiend (Daedra), Typically Lawful Evil

Armor Class 18 (chainmail, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.

STR AGI END INT WIL PER
16 (+3) 14 (+2) 14 (+2) 11 (+0) 11 (+0) 15 (+2)

Saving Throws End +4, Wil +2
Skills Athletics +5, Intimidation +4
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 10
Languages Daedric and any one other language
Challenge 4 (1,100 XP)        Proficiency Bonus +2

Brave. The dremora has advantage on saving throws against being frightened.

Actions

Multiattack. The dremora makes two attacks with its bound morningstar.

Bound Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus 3 (1d6) fire damage.

Flare. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 13 (2d10 + 2) fire damage.

Bonus Actions
Bound Weapons. The dremora summons a daedric weapon that can use its Personality modifier for attack and damage rolls, rather than Strength or Agility. The damage from this weapon is magical.

Reactions

Parry. The dremora adds 2 to its AC against one melee attack that would hit it. To do so, the dremora must see the attacker and be wielding a melee weapon.

Found In: Legionnaire's Guide to Cyrodiil