Medium humanoid (any race), any alignment

Armor Class 19 (half plate, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.

17 (+3) 14 (+2) 16 (+3) 13 (+1) 13 (+1) 16 (+3)

Saving Throws {{{saves}}}
Skills Athletics +6, Perception +4, Religion +7
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 14
Languages any two languages

Challenge 5 (1,800 XP)Proficiency Bonus +3
Aura of Protection. When the crusader or an ally of the crusader within 10 feet of them must make a saving throw, the creature adds the Personality modifier (+3) of the crusader to their roll. The crusader must be conscious to grant this bonus.

Divine Smite (1/turn). When the crusader hits a creature with a melee weapon attack, they can expend 2 magicka to deal 9 (2d8) lightning damage to the target, in addition to the weapon's damage. If the target is a daedra or undead, it deals an additional 4 (1d8) lightning damage.
Multiattack. The crusader makes two melee attacks.

Warmace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Lay on Hands (3/Day). The crusader touches another creature within 5 feet of it, causing the creature to magically regain 10 hit points. Additionally, instead of healing them, the crusader may cure a disease or neutralize one poison affecting the target.

Spellcasting. The crusader casts one of the following spells, using Personality as the spellcasting attribute (spell save DC 14). The crusader is a 4th level spellcaster and has 12 magicka points:

Apprentice (3 magicka): bless, compelled duel, cure wounds, find steed, lesser restoration

Found In: Legionnaire's Guide to Cyrodiil