LGtC:Conclave of Spinners


Conclave of Spinners

The Conclave of Spinners is reserved for Bosmeri priests of Y'ffre. The spinners emulate “the Storyteller” by preserving Bosmeri history, culture, and laws through stories and metaphors. Spinners often live their lives as though they are narrating a story, and speak in much the same way. Spinners weave tales about future events, divining and prophesying, the same way others might remember the past. The more powerful a spinner becomes, the more powerful their prescience seems to be.
It is rare for a spinner to take up a life of adventuring, but those that do seek to protect and preserve Y'ffre's gifts, collect stories of their adventuring to be recorded for future historians.

Conclave of Spinners Features
Level Feature
2nd Bonus Proficiencies, Mark of Foresight, Spinner Spells
6th Spinner's Prediction
10th Serenity
14th Spinner's Revelations

Bonus Proficiencies

When you choose this conclave at 2nd level, you gain proficiency with the Performance skill and you learn one bard cantrip of your choice.

Mark of Foresight

When you choose this conclave at 2nd level, you gain the ability to predict the actions of your marked target.

Ally. When a creature marked as an Ally by your Mark of Balance makes an ability check or a saving throw, they can add your proficiency bonus to the roll.

Enemy. When you mark a creature as an Enemy with your Mark of Balance, the creature must make a Personality saving throw, with a DC equal to your Spell Save DC, or be charmed by you. A charmed creature has disadvantage on attack rolls made against you.

Spinner Spells

Your mystical connection with the elements infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level, you gain access to conclave spells connected with the spinners of Y'ffre.

Once you gain access to a conclave spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the warden spell list, the spell is nonetheless a warden spell for you.

Spinner Conclave Spells
Warden Level Conclave Spells
3rd phantasmal force, suggestion
5th hypnotic pattern, major image
7th confusion, hallucinatory terrain
9th mislead, modify memory

Spinner's Prediction

Starting at 6th level, you can see into the near future, making predictions about your plans. You can ask a single, clear question about a course of action you plan to take within the next hour. The GM communicates the insight through vague symbols, impressions, or a single word such as “favorable” or unfavorable”.

Once you use this feature, you must finish a short rest before you can do so again.


At 10th level, you gain proficiency with Personality saving throws and gain advantage on saving throws against being charmed.

Spinner's Revelations

At 14th level, you can weave stories that appear in front of you in an illusory pattern, peering into the future to gain insight about the world.

If you spend 10 minutes weaving tales, you can choose a particular course of action, event, decision, person, or place. The GM provides a short, but meaningful, explanation in one or two sentences that is in response to the knowledge that you seek.

Once you use this feature, you can't do so again for the next week.