LGtC:Company Mercenary

From UESTRPG Wiki
Company Mercenary
Medium humanoid (any race), any alignment

Armor Class 15 (chain shirt)
Hit Points 58 (9d8 + 18)
Speed 30 ft..

STR AGI END INT WIL PER
15 (+2) 18 (+4) 14 (+2) 10 (+0) 13 (+1) 11 (+0)

Saving Throws Str +4, Agi +6
Skills Athletics +4, Intimidation + 2, Perception +3
Senses passive Perception 13
Languages Tamrielic
Challenge 2 (450 XP)        Proficiency Bonus +2

Sure Footed. The mercenary has advantage on Strength and Agility saving throws made against effects that would knock it prone.

Martial Advantage. Once per turn, the mercenary can deal an extra 3 (1d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the mercenary that isn't incapacitated.

Actions

Multiattack. The mercenary makes two attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Reactions

Parry. The mercenary adds +2 to its AC against one melee attack that would hit it. To do so, the mercenary must see the attacker and be wielding a melee weapon.

Found In: Legionnaire's Guide to Cyrodiil