LGtC:Chosen of Sithis

A Chosen of Sithis

Chosen of Sithis

As with their god, the Chosen of Sithis are harbingers of chaos, who bring the presence of the Void wherever they are found. Attempting to embody the change desired by Sithis, these rogues have motives that are often misunderstood, except by their associates. The Chosen are most often assassins with the Dark Brotherhood, but could also be members of the Dunmeri Morag Tong. Other worshipers of Sithis are the Argonians, especially the Shadowscales, of the Black Marsh, who accept and bring the greatest change: death.

Chosen of Sithis Features
Level Feature
3rd Seed of Sithis
9th Void Cloud
13th The Culling
17th Call of Sithis

Seed of Sithis

3rd-level Chosen of Sithis feature

You gain powers that are fueled by special dice called Sithis dice. At 3rd level this die is a d6. This die increases in size at 6th level (1d8), 11th level (1d10), and 17th (1d12).

Your affiliation with the Dread Lord allows you to use a bonus action to imbue a target with the power of Sithis, marking them for death. This mark gives you alone power over your foe.

◈ While marked, once on each of your turns, when you miss an attack against the target, it takes necrotic damage equal to the number you roll on your sithis die.

◈ All your attacks of opportunity against that target have advantage.

◈ When you reduce the target to 0 hit points you gain hit points equal to your Intelligence modifier (minimum of 1).

◈ The marked target has disadvantage on all saving throws prompted by you.

This benefit lasts until you finish a short rest. When the marked creature is reduced to 0 hp you can use a bonus action to mark a new creature hostile to you. If you do not mark another creature by the end of your next turn, the power fades.

Once you use this feature, you can't use it again until you finish a short or long rest.

Void Cloud

9th-level Chosen of Sithis feature

As an action, you can cast the darkness spell without expending magicka points. When you cast the spell in this manner, the spell functions with the following changes:

◈ It is centered on yourself and moves with you.

◈ The radius is reduced to 10 feet.

◈ You and up to 5 willing creatures of your choice can see through it.

◈ It does not require concentration to maintain, and you can end the effect early as a bonus action. Once you use this feature, you can not use it again until finishing a long rest.

The Culling

13th-level Chosen of Sithis feature

Whenever you kill a creature marked by the Seed of Sithis, you can use a reaction to draw part of its soul out and form it into an invisible barrier around you. Roll your Sithis die and add the number rolled to your AC until the start of your next turn.

Call of Sithis

17th-level Chosen of Sithis feature

As an action, you draw dread from the souls of those you have killed in the past and discharge the energy, forcing all creatures you choose within 30 feet of you to make a Willpower saving throw (DC 8 + your Intelligence modifier + you proficiency bonus). On a failed save, the creature takes 5d10 necrotic damage, or half as much on a successful one. If this damage reduces one or more Small or larger hostile creatures to 0 hit points, you can make one additional weapon attack as part of the Attack action on your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.