Medium humanoid (any race), any non-lawful alignment

Armor Class 14 (Unarmored Defense)
Hit Points 104 (16d8 + 32)
Speed 40 ft.

20 (+5) 15 (+2) 15 (+2) 9 (-1) 11 (+0) 10 (+0)

Saving Throws Str +8, End +5
Skills Athletics +8, Survival +3
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Senses passive Perception 10
Languages Any one language (usually its native language)

Challenge 6 (2,300 XP)Proficiency Bonus +3
Brutal Attacks. The barbarian adds +2 to damage rolls on melee weapon attacks (included in the attack). In addition, when it makes a critical hit with a weapon attack, it rolls one additional weapon damage die.

Reckless. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn

Unarmored Defense. While not wearing armor, the barbarian adds its Endurance modifier to its AC. The barbarian can wear a shield and still gain this benefit.
Multiattack. The barbarian makes two melee attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) slashing damage with a melee attack, or 8 (1d6 + 5) slashing damage with a ranged attack.
Bonus Actions
Rage (3/Day). The barbarian enters a rage. While raging, the barbarian has advantage on Strength checks and saving throws, and it gains resistance to bludgeoning, piercing, and slashing damage. The rage lasts for 1 minute, unless the barbarian is unconscious or ends its turn without attacking or taking damage since the end of its last turn.

Found In: Legionnaire's Guide to Cyrodiil