LGtC:Bandit Hedge Wizard

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Bandit Hedge Wizard
Medium humanoid (any race), any non-lawful alignment

Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

STR AGI END INT WIL PER
10 (+0) 14 (+2) 12 (+1) 16 (+3) 12 (+1) 10 (+0)

Skills Arcana +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Tamrielic)
Challenge 1 (200 XP)        Proficiency Bonus +2

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Fire Gout. Melee or Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (2d4 + 3) fire damage, or 10 (2d6 + 3) fire damage if used with two hands to make a melee attack.

Spellcasting. The bandit casts one of the following spells, using Intelligence as the spellcasting attribute (spell save DC 13, +5 to hit with spell attacks). The bandit is a 4th level spellcaster and has 12 magicka points:

At will: mage hand, message, prestidigitation
Apprentice (3 magicka): color spray, invisibility, stormhand, web

Found In: Legionnaire's Guide to Cyrodiil