LGtC:Bandit Deceiver

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Bandit Deceiver
Medium humanoid (any race), any non-lawful alignment

Armor Class 14 (suave defense)
Hit Points 11 (2d8 + 2)
Speed 30 ft.

STR AGI END INT WIL PER
8 (-1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 16 (+3)

Skills Athletics +1, Deception +5, Persuasion +5, Stealth +3
Senses passive Perception 10
Languages any one language (usually Tamrielic)
Challenge 1/2 (100 XP)        Proficiency Bonus +2

Live Bait. If the bandit deceiver's allies have surprised any creatures within 30 feet of it, they may add the bandit deceiver's Personality modifier to their initiative roll.

Suave Defense. While the bandit deceiver is wearing light or no armor and wielding no shield, its AC includes its Personality modifier.

Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Bonus Actions

Cunning Action. The bandit deceiver takes the Dash, Disengage, or Hide action.

Found In: Legionnaire's Guide to Cyrodiil