LGtC:Bandit Beastmaster

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Bandit Beastmaster
Medium humanoid (any race), any non-lawful alignment

Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.

STR AGI END INT WIL PER
11 (+0) 14 (+2) 12 (+1) 10 (+0) 16 (+3) 10 (+0)

Skills Animal Handling +7, Intimidation +2, Perception +5
Senses passive Perception 15
Languages any one language (usually Tamrielic)
Challenge 1/2 (100 XP)        Proficiency Bonus +2

Pack Tactics. The bandit has advantage on an attack roll against a creature if at least one of the bandit's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Bonus Actions
Sic 'Em. The bandit targets one friendly beast it can see within 30 feet of it. If the beast can see or hear the bandit, the beast can use its reaction to make one melee attack or take the Dodge or Hide action.

Reactions

Man's Best Friend. When being targeted by an attack, the bandit can choose a friendly beast within 5 ft. of them, the chosen creature takes the attack instead of the bandit.

Found In: Legionnaire's Guide to Cyrodiil