LGtC:Ayleid Wight

Ayleid Wight
Medium undead, neutral evil

Armor Class 16 (armor scraps, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

16 (+3) 15 (+2) 16 (+3) 8 (-1) 15 (+2) 5 (-3)

Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 12
Languages Aldmeris, Ayleidoon
Challenge 3 (700 XP)        Proficiency Bonus +2

Scourge of Men (1/Turn). The wight deals an additional 7 (2d6) damage when it hits a target with a weapon or spell attack who is a Breton, Imperial, Nord, Redguard, or any other race of man.

Undead Fortitude.If damage reduces the wight to 0 hit points, it must make an Endurance saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the wight drops to 1 hit point instead of 0.


Multiattack. The wight makes two attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage, or 9 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Spellcasting. The wight’s casts one of the following spells, requiring no spell components and using Willpower as the spellcasting attribute (+4 to hit with spell attacks):
At Will: light
1/day each: guiding bolt

Found In: Legionnaire's Guide to Cyrodiil