LGtC:Ayleid Guardian

Ayleid Guardian
Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.

17 (+3) 13 (+1) 16 (+3) 6 (-2) 14 (+2) 5 (-3)

Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60ft., passive Perception 14
Languages understands Ayleidoon but can't speak
Challenge 4 (1,100 XP)        Proficiency Bonus +2

Crumble. If the ayleid guardian dies, its body crumbles and its weapon disintegrates into dust.

False Appearance. If the ayleid guardian is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the ayleid guardian move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the ayleid guardian isn't a statue.

Scourge of Men (1/Turn). The ayleid guardian deals an additional 4 (1d6) damage when it hits a target with a weapon attack who is a Breton, Imperial, Nord, Redguard, or any other race of man.

Shared Pain. While the ayleid guardian is within 30 feet of another ayleid guardian, it has advantage on Strength, Agility or Endurance saving throws.


Multiattack. The ayleid guardian makes two attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) magical slashing damage plus 3 (1d4) radiant damage, or 8 (1d10 + 3) magical slashing damage plus 3 (1d4) radiant damage if used with two hands.

Found In: Legionnaire's Guide to Cyrodiil