LGtC:Ayleid Gravecaller Wight

Ayleid Gravecaller Wight
Medium undead, neutral evil

Armor Class 15 (lore as armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.

12 (+1) 15 (+2) 14 (+2) 16 (+3) 15 (+2) 13 (+1)

Saving Throws End +6, Int +6, Wil +6
Skills Arcana +5, Perception +4, Religion +5
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 14
Languages Aldmeris, Ayleidoon

Challenge 3 (700 XP)Proficiency Bonus +2
Scourge of Men (1/Turn). The gravecaller wight deals and additional 4 (1d6) damage when it hits a target with a weapon or spell attack who is a Breton, Imperial, Nord, Redguard or any other race of man.

Undead Fortitude. If damage reduces the gravecaller wight to 0 hit points, it must make an Endurance saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the wight drops to 1 hit point instead of 0.

Lore as Armor. While the gravecaller wight is wearing light or no armor and wielding no shield, its AC includes its Intelligence modifier.
Multiattack. The gravecaller wight makes two attacks with its Bright Beam.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage, or 6 (1d8 + 1) bludgeoning damage if used with two hands.

Bright Beam. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) radiant damage.

Spellcasting. The gravecaller wight casts one of the following spells, using Willpower as the spellcasting attribute (spell save DC 14, +6 to hit with spell attack). The gravecaller wight is an 6th level spellcaster and has 22 magicka points:

At Will: dancing lights, light
Apprentice (3 magicka): aurora javelin, guiding bolt, moonbeam
Expert (5 magicka): absorb magicka, dark flare, radiant shield

Found In: Legionnaire's Guide to Cyrodiil