Hell Hound

From UESTRPG Wiki
Hell Hound
Medium fiend (daedra), unaligned

Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 50 ft.

STR AGI END INT WIL PER
17 (+3) 15 (+2) 15 (+2) 5 (-3) 12 (+1) 7 (-2)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)        Proficiency Bonus +2

Keen Hearing and Smell. The hell hound has advantage on Willpower (Perception) checks that rely on hearing or smell.

Pack Tactics. The hell hound has advantage on an attack roll against a creature if at least one of the hell hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Burning Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Spit Fire (Recharge 5-6). The hell hound spits fire at a point within 10 feet oft. Each creature in a 10-foot-radius sphere centered on that point must make a DC 13 Agility saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one

Found In: Community Creations