EoE:Undying Warrior

An Undying Warrior necromancer

Undying Warrior

Unlike other necromancers who focus on control over undeath or the destruction of life's vitality, the Undying Warrior chooses to concentrate on ones own resilience. This art takes a specific interest in the tenacity and durability of bone and expanding the individuals survivability.

Undying Warrior Features
Level Feature
2nd Art Spells, Bonus Proficiencies, Grisly Totems
6th Bone Goliath
14th Disdain Harm
18th Last Gasp

Art Spells

You gain art spells at the necromancer levels listed.

Undying Warrior Art Spells
Level Spells
3rd expunge, protection from poison
5th dispel magic, remove curse
7th death ward, freedom of movement
9th dominate person, hold monster

Bonus Proficiencies

When you choose the Undying Warrior necromantic art at 2nd level, you gain proficiency with medium armor as well as axe, long blade, and blunt weapons.

Grisly Totems

At 2nd level, you are able to use the corpses of the fallen to create grisly magical totems made of bone that can bolster your allies or harm your foes. As a bonus action on your turn, you can use a corpse of a small or larger creature that you can see and transform it into a totem of your choice. The totem is created in a location that you can see within 30 feet of you. The corpse that is used to create the totem is destroyed and can't be used again. If a totem requires a creature to make a saving throw, the DC is determined by your Spell Save DC.

The totem has 20 hit points and an AC of 12 and remains for 1 minute or until its hit points are reduced to 0 or a new totem is created.

Agony Totem. Whenever a creature moves into a space within a 30-foot radius of the totem for the first time on a turn or starts its turn there, it takes 1d6 necrotic damage.

Bone Totem. You and your allies gain a +1 bonus to AC and saving throws while within a 30-foot radius of the totem.

Fear Totem. One creature of your choice within a 30-foot radius of the totem must succeed on a Willpower saving throw or become frightened of you or an ally of your choice. You can use a bonus action on a subsequent turn of yours to attempt to frighten another creature, ending the effect on a creature already frightened by the totem. A creature frightened by the totem can make a Willpower saving throw at the end of each of their turns, ending the effect on a success.

Grasping Totem. When a creature moves into a space within a 10-foot radius of the totem, you can use your reaction to force it to make an Agility saving throw. On a failed save, the creature becomes restrained. The restrained creature can make this saving throw again on the start of each of its turns. If a creature's saving throw is successful, the creature is immune to the totem's effects for 24 hours. The totem can only restrain one creature in this way at a time.

Bone Goliath

At 6th level, you gain the ability to temporarily turn yourself into a guardian of bone. As a bonus action, you transform into a bone goliath, which lasts for the next minute, you use a bonus action to end it, or until you are incapacitated. You undergo the following changes while you are in your bone goliath form:

  • Your size becomes Large, unless you were larger.
  • Your reach increases by 5 feet.
  • You gain a number of temporary hit points equal to twice your necromancer level. When your transformation ends, you lose any temporary hit points you have from it.
  • You deal an extra die of damage when you make a melee weapon attack.

Once you use this feature, you can't use it again until you finish a long rest.

Disdain Harm

At 14th level, you become more resilient to bodily devastation. You gain a damage threshold of 5, which grants you immunity to all damage unless you take an amount of damage from a single attack or effect equal to or greater than your damage threshold, in which case you take damage as normal. Any damage that fails to meet or exceed your damage threshold is considered superficial and doesn't reduce your hit points.
Your damage threshold increases to 8 when you reach 17th level, and increases to 10 when you reach 20th level.

Additionally, when you take damage from an attack you can see, you can use your reaction and expend one or more Soul Points to reduce the damage taken by 1d8 for each Soul Point used.

Last Gasp

At 18th level, when you are reduced to 0 hit points, any Soul Points that you have are immediately expended and you regain 10 hit points for each soul point expended. If you do not have any Soul Points, you are reduced to 1 hit point instead.
Once you use this feature, you can't use it again until you finish a long rest.