|Medium Humanoid (khajiit), chaotic neutral|
Armor Class 16 (studded leather armor)
Saving Throws Agi +7, End +5
Evasion. If the thief is subjected to an effect that allows it to make an Agility saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. The thief deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.
Multiattack. The thief makes three attacks with its shortsword.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Found In: Enemies of Elsweyr