|Large elemental (daedra), unaligned|
Armor Class 16 (natural armor)
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Float. Instead of walking, the atronach can choose to hover a few feet above the ground. While hovering, the atronach makes no sound when it moves, it can move across water, and it ignores difficult terrain.Storm Aura. The atronach is surrounded by a 10-foot aura of unrelenting storm. A creature that starts its turn within the aura, or who enters it for the first time on their turn, takes 7 (2d6) lightning damage.
Multiattack. The atronach makes two attacks: one with its bash and one with its lightning bolt.
Bash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and 6 (1d12) lightning damage.
Lightning Bolt. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (2d12) lightning damage.
Shockbloom (Recharge 5-6). The atronach releases a pulse of violent storm energy. Each creature within 15 feet of the atronach must make a DC 15 Agility saving throw, taking 33 (5d12) lightning damage on a failed save, or half as much on a successful one.
Found In: Enemies of Elsweyr
- 2022-02-12: Replaced Storm Movement with Float feature. Changed Shockbloom to say "Each creature within 15 feet of the atronach..." instead of "Each creature within a 15–foot radius of the atronach...". Fixed attack bonus and save DC to match proficency bonus (+7 and DC 15).