|Medium Humanoid (Khajiit), chaotic evil|
Armor Class 12 (leather armor)
Skills Intimidation +4, Stealth +5, Survival +2
Sneak Attack. The smuggler deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the smuggler that isn't incapacitated and the smuggler doesn't have disadvantage on the attack roll.
Cunning Action. On each of its turns, the smuggler can use a bonus action to take the Dash, Disengage, or Hide action
Debilitating Strike. If the smuggler rolls a critical hit on an attack roll and the target is a creature, the target’s speed is reduced to 5 feet for the next minute.Feline Agility. When the smuggler moves on its turn in combat, it can double its speed until the end of its turn. Once it uses this ability, the smuggler can’t use it again until it moves 0 feet on one of its turns.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Found In: Enemies of Elsweyr