EoE:Skeletal Mage

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Skeletal Mage
Medium undead, unaligned

Armor Class 12 (armor scraps)
Hit Points 32 (5d8 + 10)
Speed 30 ft.

STR AGI END INT WIL PER
8 (-1) 12 (+1) 15 (+2) 16 (+3) 10 (+0) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60ft., passive Perception 10
Languages understands all languages it knew in life but cannot speak
Challenge 2 (400 XP)        Proficiency Bonus +2

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Innate Spellcasting. The skeleton's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: prepared:
At will: acid splash, fire bolt, ray of frost, shocking grasp
3/day each: burning hands, magic missile, thunderwave
2/day each: melf's acid arrow, scorching ray

Found In: Enemies of Elsweyr


Revisions

  • 2022-01-31: Replaced witch bolt with thunderwave. Switched to innate spellcasting. Increased Intelligence to 16.