|Medium Humanoid (khajiit), chaotic good|
Armor Class 12
Skills Intimidation +5, Perception +3, Performance +7, Persuasion +5, Stealth +4
Feline Agility. When the khajiit moves on its turn in combat, it can double its speed until the end of its turn. Once it uses this ability, the khajiit can’t use it again until it moves 0 feet on one of its turns.Inspire (1/Day). While taking a short rest, the khajiit can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the khajiit’s choice that can see and hear its performance gain 8 temporary hit points at the end of the khajiit’s short rest.
Multiattack. The khajiit makes two claw attacks or two dart attacks.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Found In: Enemies of Elsweyr