EoE:Jackal Packleader

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Jackal Packleader
Medium Beast, unaligned

Armor Class 14 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.

STR AGI END INT WIL PER
12 (+1) 15 (+2) 13 (+1) 5 (-3) 12 (+1) 6 (-2)

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1/8 (25 XP)        Proficiency Bonus +2

Keen Hearing and Smell. The jackal packleader has advantage on Willpower (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal packleader has advantage on an attack roll against a creature if at least one of the jackal packleader's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Leadership (Recharges after a Short or Long rest). For 1 minute, the jackal howls a command or warning whenever a allied jackal that it can see within 30 feet of it makes an attack roll or a saving throw. The ally can add a d4 to its roll provided it can hear the jackal. An ally can benefit from only one Leadership die at a time. This effect ends if the jackal is incapacitated.

Found In: Enemies of Elsweyr